Senior engineer, graphics (Cataluña)

Senior engineer, graphics (Cataluña)

06 ago
|
Scopely
|
Cataluña

06 ago

Scopely

Cataluña

Senior Engineer, Graphics at Scopely. About the role Join our team to build a new, unannounced Strategy/MMO game for multiple platforms. You will focus on high-performance rendering, creating visual features that function efficiently across diverse mobile hardware.

Key facts Location: Barcelona, Spain; Spain; United Kingdom; Ireland; Portugal Engagement: Hybrid or remote Team: Unannounced Strategy/MMO development team

What you'll do

- Create and refine real-time rendering features for iOS and Android using Metal and Vulkan.
- Implement GPU-driven visibility, culling, and LOD systems using meshlet or clustered geometry.
- Integrate rendering techniques including TAA, TSR, and tiled or clustered lighting.
- Partner with senior staff to build scalable real-time general illumination.
- Author and tune HLSL, GLSL, and MSL shaders for mobile power efficiency.
- Analyze GPU and CPU bottlenecks using Perfetto, RenderDoc, Xcode GPU Debugger, and hardware-specific profilers.
- Design GPU memory layouts and optimize draw submission for tile-based architectures.
- Coordinate with content and engine teams to maintain performance and quality standards.
- Monitor industry developments to suggest pipeline improvements.

Requirements





- 5+ years of experience in graphics programming, specifically on mobile.
- Proficiency in C++ for performance-sensitive rendering code.
- Knowledge of Metal and/or Vulkan APIs.
- Experience customizing or extending Unity Scriptable Render Pipelines.
- Understanding of mobile GPU constraints regarding bandwidth, power, and tiling.
- Ability to perform GPU profiling and optimization.
- Familiarity with modern compute-based rendering, visibility pipelines, and culling.

Nice to have

- Experience with UE5 Lumen or Nanite systems.
- Background in low-level rendering or custom engine architecture.
- History of technical publications or open-source graphics contributions.
- Rendering experience for PC or console platforms.

Skills & tools

- C++, Vulkan, Metal, HLSL, GLSL, MSL, Unity SRP, RenderDoc, Perfetto, Xcode GPU Debugger, Mali/Snapdragon profilers.

Practical notes

- Visa sponsorship is available for candidates regardless of current location.
- Scopely will never ask for payment or financial information during the hiring process.
- Official communications will only originate from an email address ending in @scopely.com.

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📌 Senior engineer, graphics (Cataluña)
🏢 Scopely
📍 Cataluña

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