06 ago
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Scopely
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Barcelona
ppSenior Engineer, Graphics at Scopely. About the role Join our team to build a new, unannounced Strategy/MMO game for multiple platforms. You will focus on high-performance rendering, creating visual features that function efficiently across diverse mobile hardware. /ppKey facts Location: Barcelona, Spain; Spain; United Kingdom; Ireland; Portugal Engagement: Hybrid or remote Team: Unannounced Strategy/MMO development team /ph3What you'll do /h3ulliCreate and refine real-time rendering features for iOS and Android using Metal and Vulkan. /liliImplement GPU-driven visibility, culling, and LOD systems using meshlet or clustered geometry. /liliIntegrate rendering techniques including TAA, TSR, and tiled or clustered lighting. /liliPartner with senior staff to build scalable real-time general illumination. /liliAuthor and tune HLSL, GLSL, and MSL shaders for mobile power efficiency. /liliAnalyze GPU and CPU bottlenecks using Perfetto, RenderDoc, Xcode GPU Debugger, and hardware-specific profilers. /liliDesign GPU memory layouts and optimize draw submission for tile-based architectures. /liliCoordinate with content and engine teams to maintain performance and quality standards. /liliMonitor industry developments to suggest pipeline improvements.
/li /ulh3Requirements /h3ulli5+ years of experience in graphics programming, specifically on mobile. /liliProficiency in C++ for performance-sensitive rendering code. /liliKnowledge of Metal and/or Vulkan APIs. /liliExperience customizing or extending Unity Scriptable Render Pipelines. /liliUnderstanding of mobile GPU constraints regarding bandwidth, power, and tiling. /liliAbility to perform GPU profiling and optimization. /liliFamiliarity with modern compute-based rendering, visibility pipelines, and culling. /li /ulh3Nice to have /h3ulliExperience with UE5 Lumen or Nanite systems. /liliBackground in low-level rendering or custom engine architecture. /liliHistory of technical publications or open-source graphics contributions. /liliRendering experience for PC or console platforms. /li /ulh3Skills tools /h3ulliC++, Vulkan, Metal, HLSL, GLSL, MSL, Unity SRP, RenderDoc, Perfetto, Xcode GPU Debugger, Mali/Snapdragon profilers. /li /ulh3Practical notes /h3ulliVisa sponsorship is available for candidates regardless of current location. /liliScopely will never ask for payment or financial information during the hiring process. /liliOfficial communications will only originate from an email address ending in @scopely.com. /li /ul /p #J-18808-Ljbffr
📌 Senior Engineer, Graphics (Barcelona)
🏢 Scopely
📍 Barcelona