Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the integral top-50 grossing charts. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.
Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.
At Homa, AI is already part of how we make ads, playables and 3D assets. You'll own the full cycle, from idea and brief to finished ad, and you'll work closely with UA, data and creative leads. Contract setup: This is a full-time opportunity. The contractual arrangement will be B2B/freelance only.
Map our creative cycle (insights, production, testing, learnings) and find where AI saves the most time or lifts performance.
Come up with ideas, write briefs, and produce AI creatives yourself (video, playables, 3D), turning ideas into ads that win.
Set the quality bar for the team, and push AI output until it's on-brand and stops the scroll.
Choose what to automate with UA, data and creative leads, then measure the impact on speed,
cost and performance.
Keep testing new AI models and tools like Veo, Sora, Kling and Runway, and turn the useful ones into team workflows.
Design workflows that scale across games, and train the team so they can use them without you.
3+ years in motion or video design, ideally on ads, with a portfolio that includes AI-made work.
- Hands-on AI video skills, plus strong After Effects or similar motion tools.
- You know mobile games, ideally hybrid-casual or casual, and what makes players tap.
- Critical and marketing thinking. You think in hooks, audiences and performance data, not just assets.
- You don't just make AI creatives, you design workflows that scale across games.
- UA or performance creative experience, ideally with winning ads on networks like AppLovin.
Hands-on experience with Blender or other 3D tools, Unity, or playable ad tools.
Even if you don't check every box in our requirements, we encourage you to apply. Building great games starts with building a great place to work. Depending on where you're based, you'll get perks such as health insurance, meal vouchers, public transport, gym membership, and more.
A brand-new Paris HQ. A desk in our new office in the heart of Paris, whenever you want to work side by side with the team.
Work in English with top talent from 35+ countries across Europe, the UK, the US, and beyond. Performance reviews. From day one, you get everything you need to do your best work, including a home office allowance if you work remotely.
From lunches and coffee chats to after-work apéros and community events, it's a space people genuinely enjoy, in our brand-new office in the heart of Paris (awesome energy and snacks included).
Whether you work from home in Barcelona or Warsaw, you're fully part of our culture.
📌 Creative Director - Remote Work (Málaga)
🏢 Homa
📍 Málaga