Eng-Psr-Cac-2026-43 - Senior Support Technician: Physically-Based Rendering And Material Modeling (La Coruña)

Eng-Psr-Cac-2026-43 - Senior Support Technician: Physically-Based Rendering And Material Modeling (La Coruña)

06 nov
|
Universitat Pompeu Fabra - Department / School of Engineering
|
La Coruña

06 nov

Universitat Pompeu Fabra - Department / School of Engineering

La Coruña

Universitat Pompeu Fabra - Department / School of Engineering
Organisation/Company Universitat Pompeu Fabra - Department / School of Engineering Department Engineering Research Field Computer science "Other Researcher Profile" First Stage Researcher (R1) Positions Research Support Positions Application Deadline 12 Nov ***:59 (Europe/Madrid) Country Spain Type of Contract Other Type of Contract Extra Information Indefinite according to article 23 bis of the "Llei *, de 5 de setembre, per la qual es modifica la Llei *, d'1 de juny, de la ciència, la tecnologia i la innovació" Job Status Part-time Hours Per Week 30 Offer Starting Date 29 Oct Is the job funded through the EU Research Framework Programme? Horizon Europe Reference Number CL*-HUMAN-14 Is the Job related to staff position within a Research Infrastructure? No
Offer Description
REALM is a 36-month RIA that will define, develop, and demonstrate core technologies to establish a cross-media continuum towards the next generation of Virtual Worlds. Its vision is to deliver content that remains truly immersive, across diverse platforms and modalities, ultimately creating a profound and consistent sense of presence, regardless of the device.
To achieve this, REALM adopts a human-centric methodology structured around three pillars: (1) Novel Capture Technologies, acquiring holistic environment data extending to scene geometry, material textures, temperature, surfaces, etc.; (2) Transformative Authoring Tools, leveraging this enhanced data for realistic, scene-based, intuitive interactions; and (3) Human-Centric Delivery Platforms,



providing low-friction access across devices. Grounded in open standards and leveraging advances in Generative AI, volumetric reconstruction, real-time and haptic rendering, and networked systems, these interoperable tools will build a shared framework to enable media convergence and a novel concept of Virtual Worlds.
REALM brings together Europe's leading institutions in optics & photonics, 3D graphics, networking, HCI, haptics, and immersive arts—covering the entire value chain. The project will generate high-value impact for Europe's creative industries, with spillover into industrial training, advanced manufacturing, and healthcare. Ultimately, REALM will contribute to a sovereign, interoperable, and human-centric European ecosystem for Virtual Worlds.
Tasks to be performed:
The successful candidate will support the development and implementation of the required tools and prototypes linked to UPF-GTI's participation in the European Project REALM. This translates into the following tasks:
Within WP3 - Novel Technologies for Capture, Reconstruction and Creation of Virtual Worlds
WP3. Task 2: Technologies & Algorithms for Multimodal Data Capture
WP3, Task 3: Virtual Worlds Reconstruction for Immersive Viewing
Within WP6 - Communication,



Dissemination and Exploitation Strategy
WP6, Task 1: Communication and Project Dissemination
The successful candidate shall also provide support to the generation of the corresponding deliverables.
Group and complement:
Group 1 + Level n
Dedication and working hours:
Part time (30 h/week)
Planned remuneration approx:
**,90 € gross per year
The expected start date is January 1st, ,
the job is in Barcelona
.
Additional Information
Eligibility criteria
Selection criteria:
The selection of the candidates will be made through evaluation of the curriculum and, where appropriate, with the carrying out a test and/or interview. Valuation will be as follows:
1- Academic Training (0-50 punts/ points).
PhD in Physically-based Rendering or closely related field completed or close to completion.
2- Other professional training and experience, adequacy to the proposed profile (0-30 punts/ points):
Demonstration of a very strong background in Physically-Based Rendering.
Demonstration of a very strong background in Monte Carlo methods for Integral Illumination.
Demonstration of a very strong background in material modeling for Physically-Based Rendering.
3- Other merits (0-20 punts/ points):
Demonstrated ability to publish in top-tier Rendering venues such as ACM TOG, IEEE TVCG, CGF or C&G; is a plus
The minimum score to pass the selection process is 80 points. The candidate with the highest score in the selection process will be offered the job.
#J-***-Ljbffr

📌 Eng-Psr-Cac-2026-43 - Senior Support Technician: Physically-Based Rendering And Material Modeling (La Coruña)
🏢 Universitat Pompeu Fabra - Department / School of Engineering
📍 La Coruña

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