Game Designer (remote) (Madrid)

Game Designer (remote) (Madrid)

05 nov
|
Lingokids
|
Madrid

05 nov

Lingokids

Madrid

OverviewAs Technical Artist at Lingokids, you own the tooling and standards that connect finished 2D art and animation to playable Unity builds.

You create scripts, exporters, and validation checks to cut manual work, ensure assets render correctly, and enable AI-assisted workflows with guardrails.

You collaborate across Art, Animation, Design, and Engineering to keep pipelines healthy and assets reusable across games and IP reskins.

This role combines hands-on technical work with enabling teams to move faster in a kid-focused, remote-friendly environment.

Compensaciones / Beneficiosremote-friendly

stock options

home office setup allowance

meal allowances

health insurance

language lessons

ResponsabilidadesEvaluate the art and animation pipeline and propose practical improvements aligned with production constraints

Build and maintain tools, exporters, importers, and validation checks to automate repetitive tasks

Define asset standards for structure, naming, export settings, versioning, and readiness criteria

Own Unity asset setup including prefabs, reusable configurations, and animation integration

Validate assets in builds and diagnose visual defects, integration issues, and mobile performance

Troubleshoot pipeline bottlenecks and fix root causes across Art, Animation, Design, and Engineering

Enable reuse of assets, rigs, animations, and setups across games, levels, and IP reskins

Evolve the workflow by evaluating new tools and transitioning workflows (e.g., from Adobe Animate to Spine)





Introduce AI-assisted workflows with guardrails for quality and IP licensing, and document outcomes

Document and train colleagues to ensure tools are usable by varying levels of technical confidence

Requisitos principalesHands-on experience integrating 2D art and animation into Unity for shipped or production-ready games

Experience with node-based shader editors (e.g., Amplify Shader Editor, Shader Graph) and creating custom shaders

Solid understanding of Unity render pipelines and suitable use cases

Strong grasp of 2D asset/animation pipelines (PSD/Animate imports, sprite or skeletal animation, atlas packing)

Scripting ability to automate production problems; C# for Unity editor tooling preferred; Python or similar for external automation

Practical troubleshooting skills to reproduce, isolate, and fix issues at the source

Understanding of mobile performance constraints (size, memory, draw calls, textures, animation cost)

Experience with AI tools to speed up production tools while ensuring human review when needed

Ability to collaborate with artists, animators, designers, and engineers and explain technical decisions

Comfort with writing documentation and teaching others

English fluency (spoken and written) in a fully remote, multicultural team

collaboration

clear communication

problem-solving

Unity engine

Asset integration and prefab workflows

2D art pipelines (PSD/Animate) and animation systems (sprite/skeletal, atlas packing)

📌 Game Designer (remote) (Madrid)
🏢 Lingokids
📍 Madrid

Postulate a este anuncio

Muestra tus habilidades a la empresa, rellenar el formulario y deja un toque personal en la carta, ayudará el reclutador en la elección del candidato.

Suscribete a esta alerta:

Recibe por email las nuevas ofertas de trabajo para: game designer (remote) (madrid) / madrid

Suscribete a esta alerta:

Recibe por email las nuevas ofertas de trabajo para: game designer (remote) (madrid) / madrid