Homa is hiring a Level Designer to own the player experience in a hybrid casual RPG.
You will design, build, and tune levels directly in Unity, scale content with an AI-powered pipeline, and balance mechanics to ensure fun and challenge.You will define roadmaps, write precise specs for developers, and iterate using player data to ship engaging experiences.
You will join a small AI-native game team, work cross?functionally with top studios, and help shape level design in an AI?first company.