03 nov
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Universitat Pompeu Fabra - Department / School of Engineering
|
Yunclillos
03 nov
Universitat Pompeu Fabra - Department / School of Engineering
Yunclillos
Universitat Pompeu Fabra - Department / School of Engineering
Organisation/Company Universitat Pompeu Fabra - Department / School of Engineering Department Engineering Research Field Computer science "Other Researcher Profile" First Stage Researcher (R1) Positions Research Support Positions Application Deadline 12 Nov 2026 - 23:59 (Europe/Madrid) Country Spain Type of Contract Other Type of Contract Extra Information Indefinite according to article 23 bis of the "Llei 17/2022, de 5 de setembre, per la qual es modifica la Llei 14/2011, d'1 de juny, de la ciència, la tecnologia i la innovació" Job Status Part-time Hours Per Week 30 Offer Starting Date 29 Oct 2026 Is the job funded through the EU Research Framework Programme? Horizon Europe Reference Number CL4-2025-03-HUMAN-14 Is the Job related to staff position within a Research Infrastructure? No
Offer Description
REALM is a 36-month RIA that will define, develop, and demonstrate core technologies to establish a cross-media continuum towards the next generation of Virtual Worlds. Its vision is to deliver content that remains truly immersive, across diverse platforms and modalities, ultimately creating a profound and consistent sense of presence, regardless of the device.
To achieve this, REALM adopts a human-centric methodology structured around three pillars: (1) Novel Capture Technologies, acquiring holistic environment data extending to scene geometry, material textures, temperature, surfaces, etc.;
(2) Transformative Authoring Tools, leveraging this enhanced data for realistic, scene-based, intuitive interactions;
and (3) Human-Centric Delivery Platforms,
providing low-friction access across devices. Grounded in open standards and leveraging advances in Generative AI, volumetric reconstruction, real-time and haptic rendering, and networked systems, these interoperable tools will build a shared framework to enable media convergence and a novel concept of Virtual Worlds.
REALM brings together Europe's leading institutions in optics & photonics, 3D graphics, networking, HCI, haptics, and immersive arts—covering the entire value chain. The project will generate high-value impact for Europe's creative industries, with spillover into industrial training, advanced manufacturing, and healthcare. Ultimately, REALM will contribute to a sovereign, interoperable, and human-centric European ecosystem for Virtual Worlds.
Tasks to be performed:
The successful candidate will support the development and implementation of the required tools and prototypes linked to UPF-GTI's participation in the European Project REALM. This translates into the following tasks:
Within WP3 - Novel Technologies for Capture, Reconstruction and Creation of Virtual Worlds
WP3. Task 2: Technologies & Algorithms for Multimodal Data Capture
WP3, Task 3: Virtual Worlds Reconstruction for Immersive Viewing
Within WP6 - Communication, Dissemination and Exploitation Strategy
WP6, Task 1: Communication and Project Dissemination
The successful candidate shall also provide support to the generation of the corresponding deliverables.
Group and complement: Group 1 + Level n
Dedication and working hours: Part time (30 h/week)
Planned remuneration approx: 36.315,90 € gross per year
The expected start date is January 1st, 2027, the job is in Barcelona .
Additional Information
Eligibility criteria
Selection criteria: The selection of the candidates will be made through evaluation of the curriculum and, where appropriate, with the carrying out a test and/or interview. Valuation will be as follows:
1- Academic Training (0-50 punts/ points).
- PhD in Physically-based Rendering or closely related field completed or close to completion.
2- Other professional training and experience, adequacy to the proposed profile (0-30 punts/ points):
- Demonstration of a very strong background in Physically-Based Rendering.
- Demonstration of a very strong background in Monte Carlo methods for Integral Illumination.
- Demonstration of a very strong background in material modeling for Physically-Based Rendering.
3- Other merits (0-20 punts/ points):
- Demonstrated ability to publish in top-tier Rendering venues such as ACM TOG, IEEE TVCG, CGF or C&G; is a plus
The minimum score to pass the selection process is 80 points. The candidate with the highest score in the selection process will be offered the job.
📌 Eng-Psr-Cac-2026-43 - Senior Support Technician: Physically-Based Rendering And Material Modeling (Yunclillos)
🏢 Universitat Pompeu Fabra - Department / School of Engineering
📍 Yunclillos