01 nov
|
Lingokids
|
Madrid
Overview
As Technical Artist at Lingokids, you own the tooling and standards that connect finished 2D art and animation to playable Unity builds. You create scripts, exporters, and validation checks to cut manual work, ensure assets render correctly, and enable AI-assisted workflows with guardrails. You collaborate across Art, Animation, Design, and Engineering to keep pipelines healthy and assets reusable across games and IP reskins. This role combines hands-on technical work with enabling teams to move faster in a kid-focused, remote-friendly environment.
Compensaciones / Incentivos
- remote-friendly
- stock options
- home office setup allowance
- meal allowances
- health insurance
- language lessons
Responsabilidades
- Evaluate the art and animation pipeline and propose practical improvements aligned with production constraints
- Build and maintain tools, exporters, importers, and validation checks to automate repetitive tasks
- Define asset standards for structure, naming, export settings, versioning, and readiness criteria
- Own Unity asset setup including prefabs, reusable configurations, and animation integration
- Validate assets in builds and diagnose visual defects, integration issues, and mobile performance
- Troubleshoot pipeline bottlenecks and fix root causes across Art, Animation, Design, and Engineering
- Enable reuse of assets, rigs, animations, and setups across games, levels, and IP reskins
- Evolve the workflow by evaluating new tools and transitioning workflows (e.g., from Adobe Animate to Spine)
- Introduce AI-assisted workflows with guardrails for quality and IP licensing, and document outcomes
- Document and train colleagues to ensure tools are usable by varying levels of technical confidence
Requisitos principales
- Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games
- Experience with node-based shader editors (e.g., Amplify Shader Editor, Shader Graph) and creating custom shaders
- Solid understanding of Unity render pipelines and suitable use cases
- Strong grasp of 2D asset/animation pipelines (PSD/Animate imports, sprite or skeletal animation, atlas packing)
- Scripting ability to automate production problems; C# for Unity editor tooling preferred; Python or similar for external automation
- Practical troubleshooting skills to reproduce, isolate, and fix issues at the source
- Understanding of mobile performance constraints (size, memory, draw calls, textures, animation cost)
- Experience with AI tools to speed up production tools while ensuring human review when needed
- Ability to collaborate with artists, animators, designers, and engineers and explain technical decisions
- Comfort with writing documentation and teaching others
- English fluency (spoken and written) in a fully remote, multicultural team
- collaboration
- clear communication
- problem-solving
- Unity engine
- Asset integration and prefab workflows
- 2D art pipelines (PSD/Animate) and animation systems (sprite/skeletal, atlas packing)
📌 Game Technical Artist - Lingokids (Madrid)
🏢 Lingokids
📍 Madrid