31 oct
|
Jobgether
|
Ceuta
Our partner is looking for a Senior Technical Artist (Houdini | Procedural Game Art) based remotely in Spain. Combine technical expertise and artistic creativity to build procedural systems that transform game art production. In this role, you will design and develop scalable tools, generators, and workflows using Houdini, enabling artists to create high-quality assets with greater efficiency and flexibility. You will work across procedural modeling, geometry processing, environment creation, and real-time game pipelines, turning complex technical challenges into intuitive, production-ready solutions. By developing reusable Houdini Digital Assets and automating repetitive tasks, you will help teams improve consistency while preserving creative freedom. This is an opportunity to shape technical workflows, solve challenging problems, and directly influence the quality and efficiency of game development. Procedural Art and Houdini Development: Design and develop procedural tools, generators, and systems in Houdini to support environment art, asset creation, geometry processing, modular content, and world-building. Houdini Digital Assets: Create reusable Houdini Digital Assets (HDAs) that provide artists with intuitive controls, enable creative iteration, and maintain visual consistency across production. Build scalable systems that support controlled variation, efficient asset generation, and high-quality results. Integrate Houdini-generated content into real-time game development workflows, including Unity3D, Unreal Engine, or comparable production environments. Develop reliable export, validation, and optimization processes to ensure procedural assets meet artistic, technical, and performance requirements. Use VEX, Python,
and Houdini's procedural toolset to automate workflows and reduce repetitive tasks. Diagnose procedural system issues, geometry problems, and pipeline bottlenecks, identifying opportunities to improve efficiency without compromising visual quality. You are a skilled technical artist with advanced Houdini expertise, strong artistic judgment, and the ability to develop procedural systems that solve real production challenges. At least five years of professional experience in technical art, procedural game art, or a related discipline. Proficiency in VEX and Python scripting for Houdini. A solid understanding of real-time game asset production, including geometry budgets, UVs, materials, and optimization. Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines. Fluency in English. Experience integrating Houdini Engine with Unity3D or Unreal Engine. Experience with procedural animation, visual effects, or simulation workflows. Knowledge of mobile performance optimization and efficient real-time asset generation. Develop innovative solutions that directly improve the quality and efficiency of game art production. Remote flexibility: Work in a remote-friendly, international environment. Flexible contract options: Opportunities for long-term collaboration with versátil contract arrangements. Expand your technical expertise and contribute to challenging game development projects. Supportive studio culture: Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR).
📌 Senior Technical Artist (Ceuta)
🏢 Jobgether
📍 Ceuta