Head of Game Development (España)

Head of Game Development (España)

30 oct
|
RedCore
|
España

30 oct

RedCore

España

RedCore is an international business group that creates technological solutions for digital markets. Our products and services cover fintech, marketing, e-commerce, customer service, communications, and regulatory technologies. Powering Growth from the Core — this is the key mission laid under RedCore's strong foundation. This is how we consistently stay ahead: by evolving and creating scalable solutions, while remaining committed to open and transparent communication with our partners. We're looking for a Head of Game Development to join our team

Requirements:
* Proven experience leading a game development team in iGaming. Presente iGaming/game-development experience is a strong requirement.
* Experience with casino games, slots, crash games, or similar real-time gaming products is strongly preferred.
* Demonstrated ability to take technical ownership from architecture through production.
* Experience working with cross-functional teams including Game Design, Game Math, Art, QA and Product.
* Strong understanding of: game development architecture; real-time systems; game state management; APIs and backend integration; automated testing; CI/CD; performance optimization; secure software development.
* Casino-specific knowledge: slots and/or crash game mechanics; RNG and game logic; understanding of how mathematical models are translated into production software. Game simulation and statistical validation.
* Experience with gaming certification and regulatory requirements is highly desirable. Qualifications
*

Education:
Bachelor's / Master's degree in Computer Science, Software Engineering, or Management.
* 7+ years of professional software/game development experience, with significant experience in senior technical or engineering leadership roles.
* Proven experience as a Tech Lead, Engineering Manager,



Technical Director, Head of Engineering/Game Development, or equivalent.
* Strong software architecture and game-engineering expertise.

Responsibilities:
The Head of Game Development will build and lead a new game development function responsible for creating high-quality casino games. The role combines technical leadership, game development, people management, and business process building. The primary objective is to establish a scalable game development capability that can consistently deliver commercially viable, technically robust and regulation-ready games. The person will own the technical direction of the studio, build the development team and engineering practices, establish the game development technology stack and delivery model, and ensure that games move successfully from concept to production. The role therefore requires someone who can think beyond individual game delivery and build a repeatable game production business. 1. Build the Game Development Function
* Build the game development team from the ground up.
* Define the required engineering structure, roles and responsibilities.
* Recruit and develop key technical talent.
* Establish engineering standards, development practices, and team processes.
* Create a high-performance engineering culture focused on ownership, quality and delivery. 2. Define Technical Strategy and Architecture
* Define the technical vision and architecture for the game development platform.




* Select and evolve the technology stack, frameworks and development tools.
* Establish reusable game components, engines, libraries, and development frameworks.
* Design the architecture to support multiple game types and future game portfolio growth.
* Ensure that new games can be developed efficiently within a tight timeframe and without unnecessary reinvention.
* Establish standards for performance, scalability, maintainability, and security. 3. Own End-to-End Game Development
* Lead the technical side of the complete game lifecycle: development → QA → owner acceptance → certification →release → maintenance.
* Ensure predictable delivery of game titles.
* Establish development estimates, technical milestones and release criteria.
* Identify technical risks and remove development blockers.
* Establish an efficient process for launching multiple games in parallel. 4. Quality, Reliability and Compliance
* Build automated testing and simulation into the development lifecycle.
* Work with QA, Security, Compliance and relevant teams to ensure games meet required standards.
* Support certification and regulatory requirements for target markets.
* Ensure production games are stable, observable and maintainable.
* Establish appropriate incident, defect and release-management practices.
* Define technical capabilities for collecting game performance and usage data.
* Ensure games expose the necessary telemetry and analytics.
* Establish feedback loops from released games into the development process. 5. Platform and Reusability
* A major responsibility should be to avoid building every game as a standalone project, but as reusable game engine/framework components.
* shared UI/gameplay c

📌 Head of Game Development (España)
🏢 RedCore
📍 España

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