Lead Technical Artist (Ceuta)

Lead Technical Artist (Ceuta)

31 oct
|
Jobgether
|
Ceuta

31 oct

Jobgether

Ceuta

Our partner is looking for a Lead Technical Artist (Real-Time Games | Art & Engineering) based remotely in Spain. Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver exceptional visuals. You will work at the intersection of art and engineering, solving complex rendering challenges while optimizing performance across target platforms. This is an opportunity to combine technical expertise and creative leadership while making a lasting impact on game development workflows. Technical Art Leadership: Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows. Establish technical standards, quality benchmarks, and best practices while mentoring team members and providing constructive feedback. Art and Engineering Alignment: Collaborate with Art Directors, Technical Directors, artists, engineers, and production teams to translate creative ambitions into practical technical requirements and maintainable solutions. Rendering and Shader Development: Develop and improve real-time materials, shaders, and rendering workflows. Investigate visual inconsistencies, rendering issues, and performance bottlenecks to maintain high visual quality. Performance Optimization: Define performance budgets and validation processes suited to target platforms, helping teams understand rendering constraints and make informed decisions.



Partner with engineers to integrate technical art solutions into production systems and ensure they remain reliable at scale. Maintain clear technical documentation and encourage knowledge sharing to improve team capabilities and consistency across projects. Serve as a bridge between art, engineering, and production, collaborating with distributed teams and external development partners. Technical Planning: Support estimation, prioritization, and planning for technical art initiatives. You are an experienced technical art professional who combines strong real-time graphics expertise with hands-on development skills and proven leadership capabilities. You can troubleshoot complex technical challenges, support multidisciplinary teams, and build scalable workflows that balance artistic quality with performance requirements. At least seven years of professional experience in technical art or a closely related game development discipline. Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role. Experience contributing to commercially released games. Strong knowledge of real-time rendering, shaders, materials, lighting,



and graphics optimization. Professional experience with Unity3D, Unreal Engine, or comparable real-time engines. Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies. Experience developing technical art tools, automation systems, and scalable production workflows. A thorough understanding of real-time asset pipelines and platform-specific performance constraints. Excellent communication skills and fluency in English. In-depth experience with Unity URP/HDRP or Unreal Engine rendering systems. Experience optimizing graphics for mobile GPUs and other performance-constrained platforms. Knowledge of procedural content generation, Houdini, or node-based production tools. Experience developing custom rendering features, compute shaders, or GPU-driven workflows. Familiarity with character systems, visual effects pipelines, and technical animation. Experience establishing technical art departments, workflows, or team-wide standards. Take meaningful responsibility for technical art quality, tools, and production standards. Lead challenging initiatives and influence how game production workflows are designed and improved. Remote flexibility: Join a remote-friendly, international working environment. Receive a competitive package, with specific details depending on the agreed contract. Adaptable contract options: Professional development: Grow your expertise while contributing to technically challenging game development projects. Supportive studio culture:

📌 Lead Technical Artist (Ceuta)
🏢 Jobgether
📍 Ceuta

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