Ubisoft Barcelona is hiring a rigger to bridge the gap between modellers and animators, maximizing rigging and skinning efficiency. You will work closely with the technical director to create animation tools and ensure assets meet artistic standards. The role requires knowledge of IK, rigging tools, and game pipeline experience, with a focus on delivering high-quality character animation for diverse projects.
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📌 Rigger & Tools Developer for Character Animation (Barcelona)
🏢 Ubisoft Barcelona
📍 Barcelona
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