29 oct
|
Jobgether
|
España
Our partner is looking for a Senior Technical Animator (Unreal Engine | Remote) based in Spain. As a Senior Technical Animator, you’ll develop the technical systems and workflows that bring characters to life in an unannounced game project. You’ll combine advanced rigging expertise with deep Unreal Engine knowledge to build reliable, scalable animation solutions for real-time gameplay. Working closely with animators, technical artists, and gameplay programmers, you’ll solve complex challenges involving character deformation, animation logic, and engine integration. You’ll also improve production pipelines connecting digital content creation tools with Unreal Engine, helping teams work more efficiently and consistently. This hands-on senior role offers meaningful technical ownership, opportunities to influence animation workflows, and the chance to contribute to a collaborative international development environment. The position is fully remote and project-based, with potential opportunities for continued collaboration on future projects. Develop robust rigging, skinning, and deformation solutions that support high-quality character performances in real-time environments.
- Collaborate with animators to troubleshoot deformation issues and improve character animation workflows.
- Implement and maintain animation systems directly in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
- Support animation logic and integration involving Behavior Trees and State Trees,
working closely with gameplay programmers to deliver reliable in-game character behavior.
- Diagnose and resolve animation-related issues across engine systems, ensuring smooth integration and consistent performance.
- Optimize animation systems to meet real-time performance requirements and technical constraints.
- Develop and improve pipelines connecting Maya, Blender, and Unreal Engine, covering animation export, import, retargeting, and character integration.
- Collaborate with animation, technical art, and engineering teams to translate creative requirements into practical, production-ready solutions.
- Requirements
- At least 6 years of professional experience in game animation or technical animation.
- Proven experience contributing to commercially released game productions.
- Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
- Excellent technical skills in character rigging, skinning, and deformation.
- Strong understanding of animation principles, character mechanics, and real-time animation workflows.
- Professional proficiency with Maya and Blender, including their integration with Unreal Engine.
- Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
- Understanding of Behavior Trees, State Trees, and how they interact with character animation systems.
- Experience developing and maintaining digital content creation tool-to-engine animation pipelines.
📌 Senior Technical Animator (España)
🏢 Jobgether
📍 España