Principal Economy Designer (Barcelona)

Principal Economy Designer (Barcelona)

27 oct
|
King
|
Barcelona

27 oct

King

Barcelona

Your role within the Kingdom

Lea el resumen de esta oportunidad para comprender qué habilidades, incluidas las habilidades interpersonales relevantes y el dominio de paquetes de software, se requieren.

You will be the principal owner and champion of economy design for the game, setting a high bar for systemic clarity, player value, and commercial sustainability. Specifically, you will:

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- Own the design, modelling, balancing, and ongoing health of the game economy across the full player lifecycle, from first-session experience through long-term progression and live events.

- Define the Merge 2 economy: merge chains, generators, energy and action loops, currencies, rewards, inventories, orders, unlocks, progression gates, and the relationships between them.

- Design progression systems and content pacing that create clear short-, mid-, and long-term goals while preserving meaningful player choice and satisfying merge moments.

- Build and maintain economy models, simulations, and tools that forecast progression, currency flows, resource pressure, feature impact, and balancing changes.

- Establish healthy sources and sinks for currencies and resources, ensuring the economy is understandable, resilient, and appropriately tuned for both engaged and paying players.

- Partner with Creative, Product, Data, Design, Art, Engineering, and UX to translate the game vision into coherent systems, features, and player experiences.

- Design and balance meta, social, event, and monetisation systems that support retention, engagement, and revenue without compromising player trust or the core merge experience.

- Use quantitative analysis,



player research, playtests, and qualitative feedback to identify opportunities, diagnose issues, and make clear, evidence-led recommendations.

- Lead economy reviews and communicate complex system behaviour, trade-offs, and decisions clearly to senior stakeholders and the wider game team.

- Set standards for economy craft, documentation, and review practices; mentor other designers and contribute to the broader design community.

Skills to create thrills

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- Demonstrable, hands-on experience designing and balancing economies for merge games. Experience on Merge 2 titles is strongly preferred, with a clear understanding of generators, merge chains, board pressure, energy loops, order systems, and progression pacing.

- A record of owning or materially shaping economies on games in development and live operation, ideally in free-to-play mobile games with meaningful scale.

- Deep understanding of how merge-game economy decisions affect player motivation, retention, session frequency, monetisation, content cadence, and the perceived fairness of the game.

- Strong analytical capability and confidence building spreadsheet models, simulations, and practical tools to test assumptions and communicate outcomes.





- Experience using product data and experimentation to balance systems, assess feature performance, and improve player journeys.Excellent systems thinking: able to connect individual mechanics into a coherent whole, anticipate second-order effects, and simplify complexity for players and teammates.

- Strong design judgement, written communication, and presentation skills, with the ability to create clear specifications and align varied senior perspectives.

- A collaborative leadership style. You are comfortable working across disciplines, giving constructive feedback, and creating momentum in an evolving development environment.

- Genuine enthusiasm for free-to-play games, merge games, and the craft of building player-first economies.

Nice to Have

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- Experience taking a merge game from concept or soft launch through live operation.

- Experience with economy telemetry, SQL, BI tools, or scripting used to investigate player behaviour and validate economy hypotheses.

- Experience designing live events, offers, segmentation strategies, or content frameworks for a merge title.

- Experience mentoring designers or leading economy design across multiple features or teams.

Why This Role

You will have the opportunity to establish the economic DNA of a new game and influence its direction at every level. xghoner This role is idóneo for a principal designer who wants to combine deep merge-game expertise with creative leadership, rigorous analysis, and close collaboration to build an experience players will return to for years.

📌 Principal Economy Designer (Barcelona)
🏢 King
📍 Barcelona

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Recibe por email las nuevas ofertas de trabajo para: principal economy designer (barcelona) / barcelona