26 oct
|
Pixel Movement
|
Madrid
26 oct
Pixel Movement
Madrid
Fully remote within Europe (UK/EU time zones)Type: Full-time, PermanentSector: Games | Social Online Platform | Live Service | Unreal Engine 5About the StudioThe founding team are veterans of established MMO and live-service studios, so they know how to build and run games at scale. The team is small, experienced, and distributed, and it values autonomy and ownership over process and politics.Please note: the project has an association with real-money gaming.About the RoleThe studio is looking for a hands-on Senior Character Artist to own the character modelling pipeline as the platform heads towards launch and beyond.The art style is stylised, leaning realistic. The roster covers grounded playable characters and fantastical premium characters such as knights, space marines, and ninjas, and that premium tier is yet to be built.You’ll start by polishing an existing roster, with a focus on hair, then take full ownership of new characters end-to-end in Unreal Engine 5. You’ll work closely with the Art Director, Technical Art Director, rigger, and outsourcing partners.This is a hands‑on role for someone with a senior mindset: you own your area, spot issues before anyone else does, and bring solutions.What You’ll Need5+ years creating 3D characters professionally,
or at least multiple shipped titles with an established studioA strong portfolio that shows both realistic and stylised human characters, including high-poly sculpts and finished, textured, in-engine charactersProficiency in Maya, ZBrush, Substance Painter, and PhotoshopStrong Unreal Engine 5 skills across character creation, including importing assets, building efficient materials, and optimisationA thorough understanding of the high-poly to game-resolution mesh workflowClean topology and edge flow suited to rigging and animationSolid experience with PBR materials workflowsStrong knowledge of human anatomy, with a good eye for form, colour, light, and designExperience creating game-ready hair, with a feel for contemporary, appealing hairstylesExcellent written and spoken English, and comfort with detailed, nuanced creative discussionsThe ability to work independently and proactively in a small, distributed teamBonus Points ForExperience working with or reviewing work from outsourcing partnersExperience on live-service, MMO, or online multiplayer titlesExperience creating fantastical or heavily costumed characters such as armour, sci-fi, or historicalExperience with hair physics or groom-to-card workflows in UnrealA broad understanding of the wider pipeline, including rigging, animation, shaders, and lighting#J-18808-Ljbffr
📌 Senior Character Artist (Madrid)
🏢 Pixel Movement
📍 Madrid