26 oct
|
NAPHORA GAMES GROUP
|
España
26 oct
NAPHORA GAMES GROUP
España
At Naphora Games Group , we’re building more than games, we’re building a integral team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.
Our goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us.
We’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.
This is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time).
The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimise interactive playable experiences and performance-focused video creatives.
Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.
You’ll also have the opportunity to contribute to our internal creative production and AI‑assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.
Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies
Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects
Optimize playables for performance, loading time, file size, and cross‑device/platform compatibility
Creative Production & Performance
Create and iterate on video advertising creatives, gameplay‑based videos, and performance marketing assets
Produce a high volume of playable and video creative variations for testing
Iterate on creatives based on testing results, analytics, and UA performance
Support debugging, testing, analytics integrations, creative validation, and quality control
Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows
Help develop, test, validate, and improve internal tools used for playable and creative production
Collaborate on creative testing and iteration based on performance data and learnings
Building polished, responsive, and technically reliable playable ads
Producing and iterating on playable and video creatives quickly and at high volume
Delivering playables that meet performance, loading time, file size, and platform requirements
Using creative performance data and testing results to continuously improve concepts and execution
Taking strong ownership of creative concepts from prototype through testing and iteration
4+ years of experience in Unity game development, technical art, creative development, or a related field
~ Strong proficiency in Unity and C# and/or JavaScript
~ Strong understanding of mobile optimisation, performance, and technical constraints
~ Comfortable working in a fast‑paced, iterative, and performance‑driven environment
Experience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google
Experience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA
Experience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline
A portfolio, GitHub, playable examples, or video creatives demonstrating relevant work
#
📌 Senior Animation Programmer. (España)
🏢 NAPHORA GAMES GROUP
📍 España