25 oct
|
Lingokids
|
Madrid
We've set the standard in kids entertainment. We're Lingokids, the #1 entertainment platform for young kids. Most kids content is designed to capture attention. We're KidSAFE certified, completely ad-free, and committed to giving families entertainment they can trust, with no compromise. 20 million kids come back to us every single month, and we’ve earned more than 50 awards along the way. Now we're going after something bigger: becoming the go-to entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it. A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity. Evaluate the art and animation pipeline and technical stack, identify visual or creative requirements that existing workflows cannot support, and propose practical solutions or alternatives that align with production constraints. Own Unity asset setup: Define how visual assets and animations are integrated efficiently in Unity, including prefabs, reusable configurations, and animation integration. Check that assets look and behave correctly on device, and diagnose visual defects, integration issues, and mobile performance problems. Find bottlenecks, trace recurring issues to their root cause, and fix them across Art, Animation, Design, and Engineering. Structure assets, rigs, animations, and setups so they carry across games, levels, and IP reskins with minimal rework. Evaluate new tools and pipeline changes, including our exploration of a move from Adobe Animate to Spine, and help teams adopt them. Identify where AI tools can safely speed up production, pilot them with the team, set guardrails for quality and licensed-IP use, and document what works.
Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games. Amplify Shader Editor, Shader Graph), including creating custom shaders and effects tailored to the creative needs of each project. Solid understanding of Unity’s different render pipelines, including their capabilities, limitations, and appropriate use cases. A solid grasp of 2D asset and animation pipelines, such as preparing layered art (e.g. PSD or Animate files) for export, sprite or skeletal animation, and atlas packing. C# for Unity editor tooling is most relevant, and Python or similar for external automation is welcome. An understanding of mobile performance constraints such as app size and download, memory, draw calls, texture sizes, and animation cost. Practical experience using AI tools, such as coding assistants, to build or speed up production tools, with sound judgment about when output needs human review. Comfort writing documentation and teaching others. Familiarity with Adobe Illustrator and Adobe Animate workflows. Text baked into art, font and glyph coverage, per-locale asset variants, and how they're packaged are TA problems. Version control workflows for art assets. Experience in games for children, or with licensed IP and brand-approval constraints.
Experience with templated or reskinnable game systems. High experience with Spine or another skeletal 2D animation tool. English is a must: We’re a multicultural team providing a service in English , so while certifications aren’t necessary, fluency is essential. As a fully remote company, clear and effective spoken and written communication , especially in asynchronous and long-form formats, is key to collaborating successfully. We invest in your development up to €2,000 per year for books and training; Remote-Friendly: Work from where you’re most productive, home or our offices in Madrid, anywhere within a 2-hour difference from Spain (GMT+1) . Home Office Setup: Create your ideal workspace with a €400 allowance for setup and €35/month for remote work expenses, because comfort fuels creativity Manage your meal, transport and childcare expenses easily with Cobee , integrating them directly into your payroll. Health Insurance : Access private health coverage at exclusive rates through Adeslas, seamlessly deducted from your payroll, quality care made simple. Enjoy free language classes in Spanish and English, to sharpen your skills and stay connected in a general team. Visa Sponsorship: If you need a visa to work in the EU , we’ll handle the process and cover the costs to make your transition seamless. We’re a fully remote team spread across different countries, but we love getting together from time to time in different corners of Spain, for team gatherings and recharging at our amazing off-sites No matter your background, identity, or story, if you’re passionate about making a difference in education, we want you here.
📌 Game Designer (Madrid)
🏢 Lingokids
📍 Madrid