Cocos2d-X Junior Game Developer (Barcelona)

Cocos2d-X Junior Game Developer (Barcelona)

25 oct
|
Voodoo
|
Barcelona

25 oct

Voodoo

Barcelona

Job Title: Game DeveloperJob Type: ContractLocation: RemoteJob Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities
Design and develop game systems and engine-level features using C++ and game engines.
Develop tools and modding related to games.
Work on rendering pipelines, shaders, and real-time graphics systems.
Optimize performance across CPU/GPU, memory, and rendering workloads.
Build and extend tools, pipelines, and engine systems to support development.
Collaborate with designers, artists, and engineers to deliver high-quality experiences.
Debug complex issues related to rendering, performance, and cross-platform compatibility.
Write clean, maintainable, and well-documented code.
Participate in code reviews and contribute to technical decision-making.




Required Skills And Qualifications3-6 years of experience in game development or real-time graphics programming.
Strong proficiency in C++.
Hands‑on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
Solid understanding of Rendering pipelines.
Solid understanding of Shaders (HLSL/GLSL).3D math and real-time graphics concepts.
Experience with Unreal Engine or similar game engines.
Familiarity with performance optimization (CPU/GPU, memory, multithreading).
Strong debugging and problem‑solving skills.
Ability to work independently in a remote, distributed team.
Preferred QualificationsExperience with engine customization or low‑level systems development.
Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
Experience working on cross-platform or performance‑constrained environments.
Exposure to tooling, pipelines, or editor extensions.
Background in multiplayer or large-scale systems.

📌 Cocos2d-X Junior Game Developer (Barcelona)
🏢 Voodoo
📍 Barcelona

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