24 oct
|
Jobgether
|
España
This is a hands-on technical leadership role focused on applying emerging AI technologies to game development, creative production, and engineering workflows.
You will sit at the intersection of AI, Engineering, Technical Art, Creative Technology, and R&D;, identifying practical opportunities where AI can create measurable value.
The role combines research, rapid prototyping, technical experimentation, automation, and production integration across modern game-development environments.
You will explore AI models, coding agents, multimodal systems, automation frameworks, and agentic workflows while separating genuinely useful technology from short-lived trends.
This is an opportunity for a technically strong, highly curious individual to influence the future of applied AI while solving real production challenges in an international, fully remote environment.
Research, evaluate, and prototype emerging AI models, APIs, coding agents, frameworks, automation technologies, and development tools.
Identify practical opportunities for AI across game development, art production, engineering, technical art, and internal business workflows.
Explore and implement AI-assisted workflows across Unity3D, Unreal Engine, Houdini, Blender, Maya, and other creative and production environments.
Collaborate with Engineering, Technical Art, VFX, Animation, Environment, Character, and Production teams to identify high-value use cases.
Explore agentic development approaches, including coding agents, custom agents, MCP-based integrations, and multi-agent systems.
Experiment with AI-assisted approaches to software development, technical art, validation, documentation, code review, and production automation.
Strong senior-level technical experience in software engineering, Technical Art, tools development, creative technology,
procedural systems, game development, or a comparable technical discipline.
Strong programming skills in one or more languages such as Python, C#, C++, TypeScript, or similar.
Strong practical understanding of modern AI models, APIs, coding agents, automation, and AI-assisted development.
Proven experience taking R&D; projects from early experimentation through to production-ready solutions.
Strong understanding of real-time production and game-development workflows.
Experience working with environments such as Unity, Unreal Engine, Houdini, Blender, Maya, or comparable creative and technical platforms.
Fluent English.
Professional game-development experience.
A Technical Art, creative technology, or similar interdisciplinary background.
Experience with procedural content generation and procedural production workflows.
Experience with graphics, rendering, shaders, or real-time systems.
Experience with LLM APIs, multimodal models, local AI models, MCP, or comparable integration technologies.
Experience applying AI to 2D, 3D, animation, VFX, video, or other content-production workflows.
Open-source projects, plugins, tools, technical experiments, or significant personal projects demonstrating practical engineering ability.
Significant ownership over how AI is researched, evaluated, and implemented within a large creative and game-development environment.
The opportunity to experiment with rapidly evolving AI technologies and apply them to real-world game-production challenges.
A role combining R&D;, engineering, game development, automation, and creative technology.
Fully remote work within an international and highly collaborative environment.
Adaptable contract options depending on location.
Competitive compensation based on experience and contract structure.
📌 Technical Coordinator (España)
🏢 Jobgether
📍 España