Technical Artist (Madrid)

Technical Artist (Madrid)

23 oct
|
Keywords Studios
|
Madrid

23 oct

Keywords Studios

Madrid

Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FCTM 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our integral clients including: Playground Games, EA and Archetype Entertainment.
In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024.
This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: d3t's Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don't just create art; We are expanding our studio and looking for a Senior Technical Artist to help us redefine what's possible.
The Role - Senior Technical Artist: Establish and maintain project art pipelines from inception and throughout the project life-cycle
Support the art and animation team requirements and assist with resolving technical issues




Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling
Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity
Able, when required, to take ownership of specific features of the game
Keep up to date with industry advancements and technologies and share knowledge with the art team
Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues
With a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the project
Ensuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables
Advise the Technical Art Leadership of resourcing concerns and production risks
Encourage and mentor other members of the Technical Art Team
Self driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team
Confident with motivating Tech Artists,



inspire colleagues to flourish and help promote a culture of collaborative innovation
Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques
Must be performance and quality focused
Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python
Excellent communication and organisation skills and confident working within a multidisciplinary art team
Evidence of being an enthusiastic leader or role model in intermediate art role
Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist
Ability to deliver quality work within fixed time constraints
Strong knowledge of modern game engines such as Unreal Engine Or Unity
Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques
Knowledge of the Maya API and programming in C++ or C# is advantageous
Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous
We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week working in the studio: We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.
Benefits d3t Studio Benefits & Perks: 22 days holiday +3 Festive Studio Closure +

📌 Technical Artist (Madrid)
🏢 Keywords Studios
📍 Madrid

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