23 oct
|
Keywords Studios
|
España
23 oct
Keywords Studios
España
Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FCTM 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade
- Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern
- 3 days per week in the studio: d3t's Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don't just create art; We are expanding our studio and looking for a Senior Technical Artist to help us redefine what's possible. The Role
- Senior Technical Artist:
Establish and maintain project art pipelines from inception and throughout the project life-cycle Support the art and animation team requirements and assist with resolving technical issues Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity Able, when required, to take ownership of specific features of the game Keep up to date with industry advancements and technologies and share knowledge with the art team Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues With a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the project Ensuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables Advise the Technical Art Leadership of resourcing concerns and production risks Encourage and mentor other members of the Technical Art Team Self driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering,
shading and lighting techniques Must be performance and quality focused Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python Excellent communication and organisation skills and confident working within a multidisciplinary art team Evidence of being an enthusiastic leader or role model in intermediate art role Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist Ability to deliver quality work within fixed time constraints Strong knowledge of modern game engines such as Unreal Engine Or Unity Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques Knowledge of the Maya API and programming in C++ or C# is advantageous Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week working in the studio: We value work/life balance and have a discretionary versátil hours system and operate a no-crunch policy as a studio. Benefits d3t Studio Benefits & Perks: 22 days holiday +3 Festive Studio Closure + Bank Holidays Flexible
Working Hours
Private Medical Insurance Scheme
- BUPA Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas
- filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc First interviews will be help by video call, followed by second interviews on-site. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture.
📌 Technical Artist (España)
🏢 Keywords Studios
📍 España