Overview
In this role you will help build and sustain tooling for Gameloft’s game teams, focusing on Unity and Unreal engines. You’ll own features end-to-end, from prototyping to shipping, and ensure technical stability across tools and pipelines. You work closely with cross-studio developers to improve workflows and tooling with a strong emphasis on maintainability and production readiness. You’ll experiment with AI coding assistants and contribute to continuous integration and delivery improvements to accelerate game pensaciones / BeneficiosPermanent contract, full-time employment with comprehensive Social Benefits
25 vacation days per year + Birthday day off
Private medical health insurance
Versátil compensation with Ticket Restaurant Card
Free language courses
Work-from-home hybrid modelResponsabilidadesOwn features or subsystems end-to-end from benchmarking and prototyping to shipping the final tool
Write maintainable C++ and C# code for Unreal and Unity
Debug and profile tools across engines/target platforms (console, PC, mobile) for production reliability
Maintain and extend CI/CD/build pipelines so new tool versions reach game teams
Experiment with AI coding assistants and propose incremental improvements
Collaborate with game programmers, technical artists and producers across studiosRequisitos principalesSolid proficiency with Unreal Engine and/or Unity
Proficiency in C++ and C#
Practical use of AI coding assistants in daily development
Good debugging and profiling skills across multiple systems
Working knowledge of CI/CD and build pipelines
Naturally curious
Solution-driven
Collaborative mindset
Unreal Engine and/or Unity proficiency
C++
C#
📌 Gametech innovation developer (Barcelona)
🏢 Gameloft
📍 Barcelona
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