17 oct
|
Io Interactive
|
Barcelona
17 oct
Io Interactive
Barcelona
Overview In this role you will design and optimize rendering systems for the Glacier engine across multiple platforms to support ambitious AAA projects. You’ll work within the Engine team to push visual fidelity and performance while scaling rendering capability for several titles. Expect cross‑studio collaboration to integrate advanced techniques and meet platform constraints. This is a chance to shape next‑gen visuals at scale and contribute to a mission‑driven, independent studio culture. Responsabilidades * Develop and optimize rendering systems and graphics pipelines for multiple platforms * Write robust C++ code forming the Glacier engine backbone * Profile, debug, and optimize rendering performance on CPU/GPU with platform constraints * Collaborate with engine systems teams to improve data flow, memory management, and feature integration * Implement advanced rendering techniques for cloth, crowds, terrain, weather,
and environmental effects * Support the technical direction and roadmap for rendering as platform capabilities expand Requisitos principales * Shipped at least one AAA title as a Graphics/Rendering Programmer * Strong C++ programmer with deep experience in engine-level graphics systems * Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming * Experienced with performance profiling and optimization in large-scale codebases * Strong grasp of GPU architecture, rendering pipelines, and graphics theory * Comfortable working across multiple platforms with a focus on console development * Excellent communicator who can work effectively in a distributed, multicultural team environment * communication * team collaboration * problem-solving * C++ * DirectX * Vulkan
📌 Graphics Programmer (Barcelona)
🏢 Io Interactive
📍 Barcelona