Ubisoft Barcelona is seeking a Rigger to join its game-production teams.
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The role centers on rigging, skinning, and tool development to support animation and artistry on upcoming titles.
You will work with the animation technical director to configure ragdolls and soft-body behavior, and you will help maintain naming standards and validate deformation quality. xcskxlj
The position is permanent, full-time, and office-based in Barcelona, Spain.