Create character rigs, skinning and animation tools for Ubisoft Barcelona's game-production teams.
Location: Barcelona, Spain
Contract and work arrangement: Permanent, full-time; office-based. The official title is Rigger (the spreadsheet labels it Senior Rigger).
What you will do
- Rig and skin character models to meet animation and artistic needs.
- Develop tools with the animation technical director and configure ragdolls and soft-body behavior.
- Support modelers, maintain naming standards and validate deformation quality.
What the studio is looking for
- Two to three years in game modeling or animation, or relevant equivalent experience.
- Knowledge of controllers, Max Script, Python or Motion Builder, plus IK and Character Studio/biped.
- Strong anatomy, modeling, animation and game-pipeline knowledge; a relevant 3D technical-animation qualification or equivalent.