As a Regular Gameplay Engineer (Mid Level), you will work closely with Design, Animation, and Audio to create new gameplay experiences and take ownership over large gameplay features. A versátil mindset is essential for this role, as you'll have significant opportunities to contribute to the design process and help shape the product through your ideas and input.
What we will do together:
• Contribute to the design of our gameplay systems
• Develop, modify, and debug gameplay software in script and C/C++
• Deploy, optimize and test gameplay software on PC.
• Collaborate with other internal departments (art, design, audio, QA, etc.)
• Document software and features for internal and external teams
• Participate in the code review process
What you will bring:
• Experience developing games professionally, and shipping AAA titles
• Experience using Unreal Engine 4/5
• A keen analytical mind, with strong problem-solving skills
• Strong C++ skills and the ability to code and architect gameplay mechanics and tools
• Strong math skills
• Well versed in games and the ability to articulate what is strong/weak about the design of existing games
• Excellent communication and interpersonal skills
• Self-motivated, strong work ethic, and able to work independently
• Creativity in problem-solving and the ability to think outside of the established solutions
• Keen interest in games
Interested… a bit about Escape Velocity:
Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the
📌 Regular Gameplay Engineer (España)
🏢 Escape Velocity Entertainment
📍 España
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