This is a hands-on technical leadership role focused on applying emerging AI technologies to game development, creative production, and engineering workflows.
You will sit at the intersection of AI, Engineering, Technical Art, Creative Technology, and R&D;, identifying practical opportunities where AI can create measurable value.
The role combines research, rapid prototyping, technical experimentation, automation, and production integration across modern game-development environments.
You will explore AI models, coding agents, multimodal systems, automation frameworks, and agentic workflows while separating genuinely useful technology from short-lived trends.
This is an opportunity for a technically strong, highly curious individual to influence the future of applied AI while solving real production challenges in an international, fully remote environment.
Research, evaluate, and prototype emerging AI models, APIs, coding agents, frameworks, automation technologies, and development tools.
Identify practical opportunities for AI across game development, art production, engineering,
technical art, and internal business workflows.
Explore and implement AI-assisted workflows across Unity3D, Unreal Engine, Houdini, Blender, Maya, and other creative and production environments.
Collaborate with Engineering, Technical Art, VFX, Animation, Environment, Character, and Production teams to identify high-value use cases.
Explore agentic development approaches, including coding agents, custom agents, MCP-based integrations, and multi-agent systems.
Experiment with AI-assisted approaches to software development, technical art, validation, documentation, code review, and production automation.
Strong senior-level technical experience in software engineering, Technical Art, tools development, creative technology, procedural systems, game development, or a comparable technical discipline.
Strong programming skills in one or more languages such as Python, C#, C++, TypeScript, or simil
📌 Technical Director (España)
🏢 Lever
📍 España