Carousel Studio | Expression of interest Character Animator
As a
Character Animator , you are the soul of the character. You won't just move controls; you will craft performances. Whether it's a subtle facial expression or a high-octane action sequence, you will be responsible for the movement and acting of our 3D characters, creatures, and vehicles. Key Responsibilities
Performance:
Create believable, appealing animation that meets the creative direction (from blocking to final polish). Acting & Mechanics:
Apply the 12 Principles of Animation to ensure characters have weight, personality, and physical plausibility. Camera Work:
Animate cameras for layout or specific shots if required, ensuring good composition and flow. Pipeline Collaboration:
Work closely with Rigging to test assets and provide feedback on deformation and control schemes. Mocap Editing:
(If applicable)
Clean up and enhance motion capture data to fit the stylized or realistic needs of the project. What You Bring (The Toolkit)
Maya Mastery:
Expert proficiency in
Autodesk Maya
and its Graph Editor or
Blender . Performance Eye:
A strong reel demonstrating body mechanics (weight, balance) and acting (emotion, dialogue, subtext). Adaptability:
Ability to switch between styles (e.g., stylized/cartoony vs. photoreal/creature). Communication:
Ability to interpret direction from the Animation Supervisor and iterate quickly. Bonus Points
Experience with
Unreal Engine
(Control Rig / Sequencer). Basic rigging knowledge (understand how to fix a broken constraint). Traditional 2D animation skills (drawing/sketching). Experience with creature animation (quadrupeds/flight).
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📌 Character Animator (Las Palmas de Gran Canaria)
🏢 Carousel Studio
📍 Las Palmas de Gran Canaria
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