Lead / Senior Unreal Engine Programmer –C++ & Character Movement (San Cristóbal de La Laguna)

Lead / Senior Unreal Engine Programmer –C++ & Character Movement (San Cristóbal de La Laguna)

04 oct
|
Memoria Works
|
San Cristóbal de La Laguna

04 oct

Memoria Works

San Cristóbal de La Laguna

Project Mercy is an independent 3D tactical turn-based roguelite currently in development at Memoria Works , built with Unreal Engine 5 .

You can take a look at the current project pitch here:

https://docs.google.com/presentation/d/1A6Wpp_h0tjTTQTws18hyx07wulQSZav1TrCTR6c3zcc/edit

We are currently looking for a Lead / Senior Unreal Engine Programmer to take a key technical role in the development of our gameplay systems, with a particular focus on character movement, locomotion, traversal, and third-person platforming .

Important: Project Mercy is currently an unpaid collaborative project . Our goal at this stage is to build a strong, high-quality playable demo that can be presented externally as we explore funding opportunities for the full development of the game.

Responsibilities

- Lead the technical development of the player character and core gameplay systems.
- Develop and evolve a custom character movement/controller solution built around Unreal Engine's Mover framework .
- Extend and adapt Mover to the specific needs of the project rather than relying on the framework out of the box.
- Work on locomotion, traversal and precise third-person 3D platforming.
- Make technical decisions regarding architecture, priorities and implementation.
- Translate Game Design requirements into clear and actionable programming tasks.
- Coordinate and support other programmers within the department.
- Review implementations and help resolve technical blockers.
- Work closely with Game Design, Animation and Production .
- Help define technical standards and drive the programming department forward.

Requirements
- Strong professional or equivalent experience with Unreal Engine 5 and C++ .




- Strong experience developing gameplay systems .
- Experience with Character Controllers, character movement, locomotion, traversal and/or third-person platforming .
- Ideally, experience developing or heavily modifying custom kinematic character controllers for precise 3D movement.
- Ability to work with and extend Unreal Engine's Mover framework or comparable movement architectures.
- Previous experience as a Lead Programmer, Technical Lead, Senior Gameplay Programmer , or in a role involving technical leadership.
- Ability to make technical decisions and take ownership of complex gameplay systems.
- Experience coordinating programmers, reviewing work and resolving technical blockers.
- Proactive approach to development and technical leadership.
- Good communication and ability to collaborate across disciplines.

Strong plus Experience with any of the following would be especially valuable:
- Gameplay Ability System (GAS)
- Third-person action games
- Combat systems
- Advanced locomotion systems
- Motion Matching
- Traversal systems
- Custom movement physics
- Unreal Engine animation/gameplay integration

About the project Project Mercy combines tactical turn-based combat with free third-person movement and platforming , placing particular importance on responsive and precise character control.

The project is being developed remotely by an international collaborative team, with the current milestone focused on producing a polished playable demo.

If your background matches the role and you are comfortable joining an unpaid collaborative project at this stage , we'd be happy to hear from you and share more about the project, the current controller architecture and the work already underway.

📌 Lead / Senior Unreal Engine Programmer –C++ & Character Movement (San Cristóbal de La Laguna)
🏢 Memoria Works
📍 San Cristóbal de La Laguna

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