Overview In this role you will help build and sustain tooling for Gameloft’s game teams, focusing on Unity and Unreal engines. You’ll own features end-to-end, from prototyping to shipping, and ensure technical stability across tools and pipelines. You work closely with cross-studio developers to improve workflows and tooling with a strong emphasis on maintainability and production readiness. You’ll experiment with AI coding assistants and contribute to continuous integration and delivery improvements to accelerate game development.
Compensaciones / Beneficios
Permanent contract, full-time employment with comprehensive Social Benefits 25 vacation days per year + Birthday day off Private medical health insurance Adaptable compensation with Ticket Restaurant Card Free language courses Work-from-home hybrid model
Responsabilidades
Own features or subsystems end-to-end from benchmarking and prototyping to shipping the final tool Write maintainable C++ and C# code for Unreal and Unity Debug and profile tools across engines/target platforms (console, PC, mobile) for production reliability Maintain and extend CI/CD/build pipelines so new tool versions reach game teams Experiment with AI coding assistants and propose incremental improvements Collaborate with game programmers, technical artists and producers across studios
Requisitos principales
Solid proficiency with Unreal Engine and/or Unity Proficiency in C++ and C# Practical use of AI coding assistants in daily development Good debugging and profiling skills across multiple systems Working knowledge of CI/CD and build pipelines Naturally curious Solution-driven Collaborative mindset Unreal Engine and/or Unity proficiency C++ C#
📌 Gametech Innovation Developer (Barcelona)
🏢 Gameloft
📍 Barcelona
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