Senior Game Designer - Systems & Economy (España)

Senior Game Designer - Systems & Economy (España)

04 oct
|
SOFTGAMES
|
España

04 oct

SOFTGAMES

España

What are you working on?

- Genres: Puzzle
- Platforms: Mobile, Browser

For which tasks (responsibilities)?

- Design, balance, and optimize the game’s economy, progression, and reward systems.

- Create engaging player motivation loops across events, features, and monetization.

- Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.

- Design systems that improve retention, engagement, and monetization while preserving a great player experience.

- Build and maintain economy models, balancing spreadsheets, and simulations.

- Use data to identify player friction points, progression bottlenecks, and monetization opportunities.

- Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.

- Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.

- Drive feature and event improvements through continuous testing, iteration, and experimentation.

- Clearly communicate design rationale, trade-offs, and recommendations across the team.

What kind of professional are we looking for?

- 5+ years of experience designing and operating successful F2P mobile games.

- Strong experience in systems design, economy design, progression design, and LiveOps.

- Proven track record working on casual or puzzle games.

- Deep understanding of player motivation, retention mechanics, and monetization design.

- Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.

- Comfortable making decisions based on KPIs and player behavior.

- Self-driven and proactive,



with the ability to identify opportunities without waiting for direction.

- Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.

- Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.

- Excellent communication skills in English, both verbal and written.

- Passion for creating engaging and sustainable player experiences.

- Proficient in using AI tools to improve productivity, analysis, and decision making.

Why do we enjoy working here?

SOFTGAMES offers a competitive package, including:

- Remote-first, your way — Work fully remote from wherever you do your best work, or drop into our modern Berlin office whenever you like. You choose

- Adaptable hours — Structure your working hours to your needs. No crunch culture. No overtime

- Generous vacation — Time to recharge, wherever in the world you are

- Home office budget — We fund your setup so your home office actually works for you

- Learning & development — Training budget for everyone, whether you're deepening expertise or picking up something entirely new

- Top-tier equipment — A high-spec laptop, ready to get your best work done

- Meal allowance — A monthly budget dedicated to your lunches

- Home office utility grant — We cover a monthly contribution toward your electricity and internet costs

- Company swag — Hoodies, bags, mugs — the good stuff

- Annual company retreat — At least once a year, the whole company comes together to connect, align, and celebrate. Our events in general are epic but our off-site Retreat is one of a kind.

📌 Senior Game Designer - Systems & Economy (España)
🏢 SOFTGAMES
📍 España

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