AI Architect / Tech Lead (mahjong game) (Madrid)

AI Architect / Tech Lead (mahjong game) (Madrid)

26 sep
|
Neurons Lab
|
Madrid

26 sep

Neurons Lab

Madrid

About The Project (description, Duration, Stage) Hands-on Tech Lead for an AI Companion in an online mahjong game. The client is a social gaming company (web3 element) that scales its product and team. We deliver the AI side of their game as their embedded AI partner.

The AI Companion plays mahjong at a strong level and explains its moves. The core of the role is to build the mahjong-playing algorithm: a dedicated decision-making model (RL, imitation learning, or search-based — trained on the client's hand-history data) with an LLM reasoning layer on top. Key design constraints: a valid-action contract with the game engine (the bridge supplies legal moves), win detection, and a 2-second response budget per move. Explanations run async. Support for more than one rule set (riichi and regional variants) is on the roadmap.

Duration: 3 months, 0.5 FTE.

What You’ll Actually Do (example Tasks)

Design and build the mahjong-playing algorithm: choose and defend the approach (imitation learning on hand histories, RL / self-play, search with MCTS, or a hybrid), then train, evaluate, and ship it.

Own the technical architecture end to end: game model + LLM reasoning layer, valid-action mask, win detection, and the API contract with the client's game bridge.

Hit the 2-second response budget: design and measure the inference path, batching, and caching; keep a latency buffer for the client-facing number.

Define what data and event names we need from the client (hand histories, event streams); build the training and calibration pipeline on that data.

Build and run the evaluation harness: measure play strength against the client's reference points, and validate explanation quality.





Stand up LLM observability with Langfuse (async logging, N+1 batch) as an early sprint quick win.

Take over context from the team and lead the sprint work with the AI Engineer; work with the client's Product Owner in a scrum process.

Front the client's CTO and engineers on technical decisions; explain trade-offs in plain language and in depth when asked.

Watch the risks the account team flagged: licensing on new training data, engine-bridge capabilities, and multi-rule-set scope.

Skills (hands-on first)

Game AI / sequential decision-making: hands-on RL, imitation learning, or search-based agents (MCTS, self-play) — ideally for imperfect-information games (mahjong, poker, card games)

Expert Python for ML systems; strong software engineering (APIs, testing, CI)

Model training on gameplay data end to end: data > training > evaluation > serving

LLM application engineering: reasoning layers, prompt and context design, structured outputs, guardrails

Low-latency inference: profiling, batching, caching, model-size trade-offs against a hard time budget

LLM observability and evaluation (Langfuse or similar)

AWS deployment for ML workloads

Technical leadership of a small pod; clear written and spoken communication with client engineers and executives

Knowledge





Game theory for imperfect-information games; evaluation of play strength (win rates, Elo-style ratings, baseline agents)

Game-engine integration patterns (event streams, action masks, state bridges)

Web3 / gaming product context — plus, not required

AWS Well-Architected for ML workloads

Experience Key characteristics (ideally 4/4):

Hands-on ML/AI engineering at production scale

Shipped an AI system inside a live product with hard latency limits

Cloud hyperscaler experience (AWS preferred)

Technology consulting / client-facing delivery background

Role-specific characteristics:

6+ years hands‑on ML/AI engineering, with real game AI or sequential decision‑making work (RL / MCTS / self‑play — not only LLM apps)

Trained models on user or gameplay data end-to-end (data > training > evaluation > serving)

Led small delivery teams while still coding personallyComfortable owning an architecture in front of a technical client CTO

Questions for Applicants

Imperfect information: mahjong hides most tiles from each player. How does hidden information change your algorithm choice compared to a perfect-information game like chess?

Latency budget: tell us about a system you shipped with a hard response-time limit. How did you design, measure, and defend the budget?

LLM + model hybrid: how would you combine a trained game model with an LLM explanation layer so the explanation never contradicts the move?

Hands‑on & lead: how do you balance personally coding the hard parts with leading an engineer and fronting the client?

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📌 AI Architect / Tech Lead (mahjong game) (Madrid)
🏢 Neurons Lab
📍 Madrid

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