What are you working on?
- The name of the project(s): Factory Sim Game
- At what stage of the project(s)? Playable Build
- Genres: Simulation
- Platforms: PC, Console
We’re looking for a talented and experienced Senior System Designer to join our game studio and help shape the interface of our next-generation simulation factory-sim PC title - Vast experience in factory simulation games, strategy and gameplay time
Team size and structure?
13
For which tasks (responsibilities)?
The main business purpose of this role is to architect and own the mathematical backbone of our game - a PC factory simulation where players build real production lines ring by ring, partnering with general manufacturers. You'll design, balance, and tune every system that makes the game feel satisfying, fair, and endlessly deep.
You will be responsible for: designing and maintaining the game's core economy (resource flows, production rates, costs, rewards,
progression curves); building mathematical models and spreadsheets that define factory input/output balancing across multiple manufacturing verticals; designing the ring-based progression system - ensuring each ring introduces meaningful new complexity without overwhelming the player; balancing multiplayer systems including trade, shared infrastructure, and cooperative factory chains; collaborating closely with game design, engineering, and narrative to ensure systemic and experiential goals align; creating simulation tools and frameworks for rapid prototyping and stress-testing economic assumptions; and defining KPIs for player engagement, retention, and economy health - then using live data to iterate.
What kind of professional are we looking for?
Experience: 5+ years in systems design or economy design on shipped titles, ideally in simulation, strategy, or management games. Deep experience with complex interlocking systems (resource chains, tech trees, production economies).
Skills needed: Advanced proficiency in mathematical modelin
📌 Senior System Designer (España)
🏢 Alloi
📍 España