15 sep
|
Appodeal
|
Barcelona
15 sep
Appodeal
Barcelona
Appodeal is a dynamic US-based product company with a truly integral presence. We have offices in Warsaw, Barcelona and Parkland (FL), along with remote team members located around the world. Our company thrives on diversity, collaboration, and innovation, making us a leader in the mobile app monetization space.
At Appodeal, we're more than just a company—we're a team united by a common mission: Making an Impact: We are committed to building a history-defining company that leaves a lasting impact on the mobile app industry. Appodeal is looking for a Head of Product Development to lead the full ownership of both product and engineering across our mobile gaming business unit — WordMaker, Solitaire, and Brick Blast. The Head of Product Development operates as a player-coach: shipping work alongside the team, setting the bar by example, and growing people through proximity — not through management layers.
It's the most senior hands-on contributor in the department who also happens to own the direction. Define and evolve the product strategy for the games portfolio — grounded in eProfit outcomes. Own the quality of PRDs, roadmap decisions, and product hypotheses across the team.
Stay in the data daily. Own the full technical architecture of the product department — game clients (Unity), backend systems, release pipeline, and internal tooling. Define engineering standards, development workflows, and code quality bar across the team.
Ensure reliability, performance, and scalability of all systems supporting the games portfolio. Drive AI adoption across both product and engineering functions — from PRD generation and competitive research to test automation, release pipeline, and analytics agents. Continuously improve development velocity through AI tooling and process optimization (e.g., Copilot, GPT-based workflows, GitHub Actions automation).
Personally contribute to both product work (specs, experiments,
analysis) and engineering work (architecture decisions, code review, shipping core systems) — not one delegated to the other. Lead, develop, and grow a lean team of Product Owners and ICs (Unity engineers, backend developers, design, QA). Address performance gaps directly.
Work closely with monetization, UA, data, and RnD departments to ensure portfolio decisions are grounded in full eProfit context. Enable fast hypothesis testing and iteration cycles within product teams. Partner with product and data teams to build scalable systems for experimentation, analytics, and performance tracking. 8+ years of software engineering experience, including senior leadership roles in mobile gaming or mobile product environments. ~ Strong expertise in Unity (C#) and mobile game architecture; solid understanding of scalable backend systems and client-server architecture. ~ Leadership by proximity — you have led small, high-performance teams in a fast-moving environment.
Data-driven mindset — experience working in environments with frequent experimentation cycles, A/B testing, and metric-driven decision-making. Have directly scaled an ad-monetized casual game from early traction to meaningful portfolio revenue.
Experience with CI/CD pipelines, automated testing, and release processes (Unity Cloud Build, GitHub Actions). Firebase, GameAnalytics, Amplitude.
Experience with mobile game monetization systems (ads, IAP). WordMaker, Solitaire, and Brick Blast are live, growing games with real users and data to work with. We are building the next generation of mobile games with AI at the core of how we develop, test, and iterate.
Competitive salary, performance-based bonuses, and clear career growth opportunities. Leverage data to build product. We rely on data to make informed decisions and create products that solve real problems.
While data guides us, we apply insight, context, and wisdom to interpret it thoughtfully.
📌 Leadership Development Product Manager (Barcelona)
🏢 Appodeal
📍 Barcelona