Remote Game Engine Tools & Rendering Engineer (Barcelona)

Remote Game Engine Tools & Rendering Engineer (Barcelona)

15 sep
|
YO IT CONSULTING
|
Barcelona

15 sep

YO IT CONSULTING

Barcelona

Job Title: Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities Design and develop game systems and engine-level features using C++ and game engines. Develop tools and modding related to games. Work on rendering pipelines, shaders, and real-time graphics systems.

Optimize performance across CPU/GPU, memory, and rendering workloads. Build and extend tools, pipelines, and engine systems to support development. Collaborate with designers, artists, and engineers to deliver high-quality experiences.

Debug complex issues related to rendering, performance, and cross-platform compatibility. Write clean, maintainable, and well-documented code. Participate in code reviews and contribute to technical decision-making.





Required Skills And Qualifications ~3-6 years of experience in game development or real-time graphics programming. ~ Strong proficiency in C++. ~ Hands‐on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. ~ Solid understanding of Rendering pipelines. ~ Solid understanding of Shaders (HLSL/GLSL). ~3D math and real-time graphics concepts. ~ Experience with Unreal Engine or similar game engines. ~ Familiarity with performance optimization (CPU/GPU, memory, multithreading). ~ Strong debugging and problem‐solving skills. ~ Ability to work independently in a remote, distributed team.

Preferred Qualifications Experience with engine customization or low‐level systems development. Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).

Experience working on cross-platform or performance‐constrained environments. Exposure to tooling, pipelines, or editor extensions.

Background in multiplayer or large-scale systems.

📌 Remote Game Engine Tools & Rendering Engineer (Barcelona)
🏢 YO IT CONSULTING
📍 Barcelona

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