In this role you will shape the UX for Star Trek Fleet Command within Scopely’s Live Games Portfolio, driving player-centered experiences from concept to implementation. You will collaborate with cross-functional teams to deliver complete UX for new features, grounded in real player perspectives and game context.
You’ll produce a range of deliverables—from wireframes to interactive prototypes—to communicate design intent and drive long-term UX consistency. This position offers the chance to influence a top-grossing mobile game and apply design principles at scale in a live-ops environment.
Compensaciones / Ventajas
- Own and deliver end-to-end UX for new features and player experiences
- Build deep knowledge of the game to ground design decisions in real player perspectives
- Create a range of deliverables including wireframes, user flows, and interactive prototypes
- Identify design gaps and opportunities to better meet product goals using critical thinking
- Collaborate with product teams, game designers, and artists to refine ideas and stay aligned
- Leverage feedback and data to iteratively refine designs and improve outcomes
- Support long-term UX consistency by aligning with design principles and patterns
Responsabilidades
- Extensive experience in game UX development with a track record from concept to implementation
- Ability to navigate ambiguity, identify next steps, and drive work forward
- Solutions-oriented mindset with creative problem solving
- Strong understanding of game development norms, pipelines, and cross-discipline workflows
Requisitos principales
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📌 Senior UX Designer - Star Trek Fleet Command (Barcelona)
🏢 Scopely
📍 Barcelona
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