05 sep
|
Neurons Lab
|
Madrid
05 sep
Neurons Lab
Madrid
About the project (description, duration, stage) Hands-on
Tech Lead
for an
AI Companion
in an online mahjong game. The client is a
social gaming company (web3 element)
that scales its product and team. We deliver the AI side of their game as their embedded AI partner.
The AI Companion plays mahjong at a strong level and explains its moves. The core of the role is to
build the mahjong-playing algorithm : a dedicated decision-making model (RL, imitation learning, or search-based - trained on the client's hand-history data) with an
LLM reasoning layer
on top. Key design constraints: a
valid-action contract
with the game engine (the bridge supplies legal moves),
win detection , and a
2-second response budget
per move. Explanations run async. Support for more than one rule set (riichi and regional variants) is on the roadmap.
Duration : 3 months, 0.5 FTE.
What you'll actually do (example tasks)
Design and build the mahjong-playing algorithm: choose and defend the approach (imitation learning on hand histories, RL / self-play, search with MCTS, or a hybrid), then train, evaluate, and ship it.
Own the technical architecture end to end: game model + LLM reasoning layer, valid-action mask, win detection, and the API contract with the client's game bridge.
Hit the
2-second response budget : design and measure the inference path, batching, and caching; keep a latency buffer for the client-facing number.
Define what data and event names we need from the client (hand histories, event streams); build the training and calibration pipeline on that data.
Build and run the evaluation harness: measure play strength against the client's reference points, and validate explanation quality.
Stand up
LLM observability with Langfuse
(async logging, N+1 batch) as an early sprint quick win.
Take over context from Vlad Borysenko (0.15-0.2 FTE supervision during ramp-up) and lead the sprint work with the AI Engineer; work with the client's Product Owner in a scrum process.
Front the client's CTO and engineers on technical decisions; explain trade-offs in plain language and in depth when asked.
Watch the risks the account team flagged: licensing on new training data, engine-bridge capabilities, and multi-rule-set scope.
Skills (hands-on first)
Game AI / sequential decision-making : hands-on RL, imitation learning, or search-based agents (MCTS, self-play) - ideally for imperfect-information games (mahjong, poker, card games)
Expert
Python
for ML systems; strong software engineering (APIs, testing, CI)
Model training on gameplay data
end to end: data → training → evaluation → serving
LLM application engineering : reasoning layers, prompt and context design, structured outputs, guardrails
Low-latency inference : profiling, batching, caching, model-size trade-offs against a hard time budget
LLM observability and evaluation (Langfuse or similar)
AWS deployment for ML workloads
Technical leadership of a small pod; clear written and spoken communication with client engineers and executives
Knowledge
Game theory for imperfect-information games; evaluation of play strength (win rates, Elo-style ratings, baseline agents)
Game-engine integration patterns (event streams, action masks, state bridges)
Web3 / gaming product context — plus, not required
AWS Well-Architected for ML workloads
Experience Key characteristics (ideally 4/4):
Hands-on ML/AI engineering at production scale
Shipped an AI system inside a live product with hard latency limits
Cloud hyperscaler experience (AWS preferred)
Technology consulting / client-facing delivery background
Role-specific characteristics:
6+ years
hands-on ML/AI engineering, with real
game AI or sequential decision-making
work (RL / MCTS / self-play - not only LLM apps)
Trained models on user or gameplay data end-to-end (data → training → evaluation → serving)
Led small delivery teams while still coding personally
Comfortable owning an architecture in front of a technical client CTO
Questions for Applicants
Imperfect information : mahjong hides most tiles from each player. How does hidden information change your algorithm choice compared to a perfect-information game like chess?
Latency budget : tell us about a system you shipped with a hard response-time limit. How did you design, measure, and defend the budget?
LLM + model hybrid : how would you combine a trained game model with an LLM explanation layer so the explanation never contradicts the move?
Hands-on + lead : how do you balance personally coding the hard parts with leading an engineer and fronting the client?
#J-18808-Ljbffr
📌 AI Architect / Tech Lead (mahjong game) (Madrid)
🏢 Neurons Lab
📍 Madrid