Ten-Te is a newly funded studio building a stylized anime-mecha adult game in Unity (PC) — a character-collection title with a launch roster of 20 characters and ongoing content updates after release.
For which tasks (responsibilities)?
- Character interaction scenes: loop-based animations with speed variations, transitions, and climax sequences.
- Multi-character scenes.
- Work on shared humanoid rigs across standardized body types, including mecha elements
- Facial expressions and blendshape work on key scenes
Technical expectations
- Strong command of Blender or Maya for character animation
- Experience producing game-ready animation: clean FBX exports, consistent naming and file conventions, engine-friendly rig practices
- Familiarity with Unity animation workflows (Mecanim, Timeline, humanoid retargeting) or proven ability to deliver into engine pipelines
- Ability to work to defined scoping norms and a steady delivery cadence within a structured production schedule
- Comfortable iterating through a lead-driven review and feedback process
- Effective async remote collaboration with reasonable overlap with European business hours
What kind of professional are we looking for?
Requirements
- 2+ years of 3D character animation experience (games or animation production)
- Strong body mechanics, weight, and timing; confident with loops and cycles
- Understanding of Anime genre and style
- Clean technical habits: rig discipline, non-destructive workflows, reliable FBX exports
- Portfolio or reel — NSFW samples are a plus but not mandatory if your body-mechanics work is strong
- Comfortable with explicit adult content within the project's content list
- All work must be original — no ripped or ported game assets
- Working English
Nice to have
- Experience delivering animation into Unity (Mecanim states, Timeline, humanoid retargeting)
- Anime-style animation sensibility (snappy timing, holds, smears)
- Mecha / hard-surface animation experience
- Prior work on adul
📌 3D Character Animator (España)
🏢 Ten-Te
📍 España