We are looking for a CG Generalist who is comfortable wearing many hats. You will touch almost every part of the 3D pipeline. This role is perfect for a self-starter who enjoys variety and understands how one department impacts the next.
Si desea saber un poco más sobre esta posibilidad, o está considerando presentar su candidatura, por favor, lea la siguiente información del puesto.
Key Responsibilities
Asset Creation: Model, UV, and texture high-quality 3D assets (props, environments, or characters).
LookDev & Lighting: Set up shaders and lighting scenarios to match on-set reference or artistic direction.
Scene Assembly: Layout and assemble complex scenes for rendering.
Optimization:
Ensure assets are optimized for the render farm and pipeline efficiency.
What You Bring (The Toolkit)
DCC Proficiency: Strong skills inBlender and Houdini.
Texturing: Proficiency in Substance Painter.
Rendering: Experience with modern render engines (Karma, Cycles).
Versatility: You can handle a shot from block-out to final render if needed.
Bonus Points
Experience with Houdini for FX simulation.
Experience with ZBrush for organic sculpting. xqbhyrx
Familiarity with Unreal Engine real-time workflows.
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📌 CG Generalist (Las Palmas de Gran Canaria)
🏢 Carousel Studio
📍 Las Palmas de Gran Canaria
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