As a Character Animator, you are the soul of the character. You won't just move controls; you will craft performances. Whether it’s a subtle facial expression or a high -octane action sequence, you will be responsible for the movement and acting of our 3D characters, creatures, and vehicles.
Key Responsibilities
- Performance: Create believable, appealing animation that meets the creative direction (from blocking to final polish).
- Acting & Mechanics: Apply the 12 Principles of Animation to ensure characters have weight, personality, and physical plausibility.
- Camera Work: Animate cameras for layout or specific shots if required, ensuring good composition and flow.
- Pipeline Collaboration: Work closely with Rigging to test assets and provide feedback on deformation and control schemes.
- Mocap Editing: (If applicable) Clean up and enhance motion capture data to fit the stylized or realistic needs of the project.
What You Bring (The Toolkit)
- Maya Mastery: Expert proficiency in Autodesk Maya and its Graph Editor or Blender.
- Performance Eye: A strong reel demonstrating body mechanics (weight, balance) and acting (emotion, dialogue, subtext).
- Adaptability: Ability to switch between styles (e.g., stylized/cartoony vs. photoreal/creature).
- Communication: Ability to interpret direction from the Animation Supervisor and iterate quickly.
Bonus Points
- Experience with Unreal Engine (Control Rig / Sequencer).
- Basic rigging knowledge (understand how to fix a broken constraint).
- Traditional 2D animation skills (drawing/sketching).
- Experience with creature animation (quadrupeds/flight).
📌 Character Animator (Las Palmas de Gran Canaria)
🏢 Importante grupo
📍 Las Palmas de Gran Canaria
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