Senior Engineer, Graphics (Barcelona)

Senior Engineer, Graphics (Barcelona)

07 ago
|
Scopely
|
Barcelona

07 ago

Scopely

Barcelona

Senior Engineer, Graphics at Scopely. About the role Join our team to build a new, unannounced Strategy/MMO game for multiple platforms. You will focus on high-performance rendering, creating visual features that function efficiently across diverse mobile hardware. Key facts Location: Barcelona, Spain;
Spain;
United Kingdom;
Ireland;
Portugal Engagement: Hybrid or remote Team: Unannounced Strategy/MMO development team What you'll do Create and refine real-time rendering features for i OS and Android using Metal and Vulkan. Implement GPU-driven visibility, culling, and LOD systems using meshlet or clustered geometry. Integrate rendering techniques including TAA, TSR, and tiled or clustered lighting. Partner with senior staff to build scalable real-time general illumination. Author and tune HLSL, GLSL, and MSL shaders for mobile power efficiency. Analyze GPU and CPU bottlenecks using Perfetto, Render Doc, Xcode GPU Debugger, and hardware-specific profilers. Design GPU memory layouts and optimize draw submission for tile-based architectures. Coordinate with content and engine teams to maintain performance and quality standards. Monitor industry developments to suggest pipeline improvements.



Requirements 5+ years of experience in graphics programming, specifically on mobile. Proficiency in C++ for performance-sensitive rendering code. Knowledge of Metal and/or Vulkan APIs. Experience customizing or extending Unity Scriptable Render Pipelines. Understanding of mobile GPU constraints regarding bandwidth, power, and tiling. Ability to perform GPU profiling and optimization. Familiarity with modern compute-based rendering, visibility pipelines, and culling. Nice to have Experience with UE5 Lumen or Nanite systems. Background in low-level rendering or custom engine architecture. History of technical publications or open-source graphics contributions. Rendering experience for PC or console platforms. Skills & tools C++, Vulkan, Metal, HLSL, GLSL, MSL, Unity SRP, Render Doc, Perfetto, Xcode GPU Debugger, Mali/Snapdragon profilers. Practical notes Visa sponsorship is available for candidates regardless of current location. Scopely will never ask for payment or financial information during the hiring process. Official communications will only originate from an email address ending #J-18808-Ljbffr

📌 Senior Engineer, Graphics (Barcelona)
🏢 Scopely
📍 Barcelona

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