04 ago
|
Keen Software House
|
España
04 ago
Keen Software House
España
ppSpace Engineers has been played by millions of players worldwide and continues to evolve more than a decade after its original release. We have sold more than 6 million copies, and we do not want to stop there. /ppAs QA Lead, you will have direct influence over the quality of one of the most technically ambitious sandbox games in the industry. You will work alongside experienced developers, own critical release decisions, and help shape how quality is built into every part of the development process. /ppIf you are looking for a role where ownership is not just a buzzword, but an everyday expectation, we would love to hear from you. /ph3About the role /h3pAt Keen Software House, QA is not a support function. It is one of the disciplines directly responsible for the success of every release. /ppWe are looking for a QA Lead to take full ownership of the quality of Space Engineers. You will lead a team of six experienced QA professionals while being accountable for release stability, testing strategy, quality standards, and continuous improvement across the project. /ppThis role is about much more than managing testers or tracking bugs. We are looking for someone who naturally takes ownership, identifies risks before they become problems, drives quality across teams, and ensures that every release reaches players in the best possible state. /ppIf you believe quality is built throughout development, not just tested at the end, you will fit right in. /ph3We are looking for someone who /h3ulliHas 5+ years of professional experience as QA Lead in game development - preferably with PC and/or console game development /liliHas shipped multiple PC or console games through the complete development lifecycle. /liliUnderstands software testing methodologies, release management, and risk-based testing. /liliHas experience designing and improving QA processes, not just executing them. /liliStrong understanding of test automation strategies, frameworks and best practices. /liliCan balance technical quality with production realities. /liliIs confident making difficult release recommendations based on evidence. /liliHas excellent communication and stakeholder management skills. /liliSpeaks fluent English.
/liliThrives in environments where ownership and accountability matter. /liliIs currently based in the Czech Republic or within the EU. /liliIs able and willing to travel to Prague, Czech Republic when needed /li /ulh3Nice to have /h3ulliExperience with sandbox, simulation, or systems-heavy games. /liliFamiliarity with telemetry, crash analytics, and live game operations. /liliExperience working on long-term live products. /liliPassion for engineering-driven games. /li /ulh3What you will own /h3h3Product Quality Measurement /h3pTake full ownership of the measurement of the quality of Space Engineers. Continuously raise the quality bar across gameplay, technical systems, content, and releases. /ph3Release Stability /h3pBe accountable for bmultiplatform release /b readiness and production stability. Drive objective go/no-go decisions based on risk assessment and quality data. /ph3QA Strategy /h3pDefine the project's testing strategy, priorities, quality standards, and long-term QA roadmap. Ensure the team focuses on the areas that create the highest value for both developers and players. /ph3Team Leadership /h3pLead, mentor, and develop a team of seven QA professionals. Build a culture of ownership, accountability, continuous learning, and high execution standards. /ph3Process Improvement /h3pContinuously improve QA workflows, methodologies, and collaboration across Engineering, Design, and Production to make quality an integral part of development rather than a final checkpoint. /ph3Player Experience /h3pOwn post-release quality by proactively reducing player-facing issues. Analyze support tickets, crash reports, telemetry, and community feedback to identify root causes and drive long-term improvements. /ph3What you will do /h3ulliBe accountable for the overall quality of Space Engineers throughout the entire development lifecycle. /liliLead and support the QA team,
helping them grow while maintaining high technical and professional standards. /liliDefine testing priorities based on project risks, production goals, and player impact. /liliEstablish and continuously improve QA processes, workflows, and quality standards. /liliCollaborate closely with Engineering, Design, Production, and Community teams to identify risks early and resolve them efficiently. /liliDrive release validation, regression testing, and milestone quality reviews. /liliEnsure bugs are reported, prioritized, and communicated with clear business and player impact. /liliMonitor post-release quality, investigate recurring issues, and implement preventive improvements. /liliProvide leadership with clear visibility into product quality, release risks, and overall QA health. /liliReport directly to the Production Director. /li /ulh3What success looks like /h3pSuccess in this role is not measured by the number of bugs found or test cases executed. /ph3It is measured by outcomes /h3ulliStable, high-quality releases with fewer player-facing issues. /liliClear quality visibility and informed release decisions. /liliA motivated, high-performing QA team with strong ownership. /liliEfficient QA processes that scale with development. /liliReduced support ticket volume through proactive quality improvements. /liliStrong collaboration and trust between QA, Engineering, Design, Art, Audio and Production. /li /ulh3What you’ll find at Keen Software House: /h3h3Impact /h3ulliLeave your mark on one of the most technically ambitious sandbox engineering games ever made. /liliJoin an international team tackling hard problems /li /ulh3How we work /h3ulliHybrid by default: work from home when you want /liliLow bureaucracy, fast decisions /li /ulh3Time off wellbeing /h3ulli5 weeks’ vacation /liliFlexible sick leave /li /ulh3Workspace /h3ulliModern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs /li /ulh3Community /h3ulliRegular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings) /li /ul /p #J-18808-Ljbffr
📌 QA Lead – Space Engineers 1 (España)
🏢 Keen Software House
📍 España