Technical Artist (Barcelona)

Technical Artist (Barcelona)

04 ago
|
Larian Studios
|
Barcelona

04 ago

Larian Studios

Barcelona

ppWith multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 Divinity: Original Sin 2 is looking for a Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect. /p pThe Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project. /p pAs a technical artist, you will take on advanced responsibilities, including designing and developing shaders, scripting, and creating advanced pipelines. You will write and maintain technical documentation, collaborate with artists and programmers, and prioritize performance optimization and asset validation. Additionally, you will mentor junior team members, guiding their growth and development. /p h3Responsibilities /h3 ul liProvide technical follow-up to the art team in regards to performance and guidelines. /li liDesign and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team. /li liDesign, implement and optimize shaders while meeting artistic and technical requirements.



/li liAnalyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization. /li liInitiate and follow up on research and development as well as the technical pipeline development /li liCreate and maintain technical art documentation to support tools, workflows, and processes. /li liAct as interlocutor between the art and the programming team. /li liProvide mentorship to junior team members, fostering their growth and professional development. /li /ul h3Requirements /h3 ul liExperience in high-level coding languages (Python, C#, etc.) with an understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency. /li liAn understanding of mathematics, including trigonometry and linear algebra, with the ability to apply them effectively. /li liExperienced in shader development with a strong understanding of the Physically Based Rendering (PBR) pipeline. /li liA solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building). /li liTeam oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations. /li /ul h3NIce to have /h3 ul liA good understanding of HLSL . /li liExperience with Maya, Houdini, Substance Designer and Painter. /li liKnowledgeable on the latest advances in (procedural) content creation. /li /ul /p #J-18808-Ljbffr

📌 Technical Artist (Barcelona)
🏢 Larian Studios
📍 Barcelona

Postulate a este anuncio

Muestra tus habilidades a la empresa, rellenar el formulario y deja un toque personal en la carta, ayudará el reclutador en la elección del candidato.

Suscribete a esta alerta:

Recibe por email las nuevas ofertas de trabajo para: technical artist (barcelona) / barcelona

Suscribete a esta alerta:

Recibe por email las nuevas ofertas de trabajo para: technical artist (barcelona) / barcelona