04 ago
|
Empresa reconocida
|
Barcelona
04 ago
Empresa reconocida
Barcelona
? Univrse is a Barcelona-based content creation VR studio developing premium multi-user immersive and interactive XR experiences. Our multidisciplinary and international team combines the physical, digital, and virtual worlds to create fascinating experiences.❤️ We love to open new paths to find unconventional solutions in the field of XR technologies.
We are now looking for a Senior Technical Artist who will play a pivotal role in bridging the gap between art and technology. You’ll work closely with artists and developers to ensure that our creative visions are translated into innovative, high-performance experiences. This is a full-time, on-site role, requiring your presence in the office for optimal collaboration and creativity. The role reports directly to the Head of Art, supporting the team in creating high-quality, innovative VR experiences and adaptations, with a focus on both artistic and technical solutions.
Key Responsibilities:
- Provide technical follow-up to the art team, ensuring optimal performance and adherence to established guidelines.
- Design and develop new art pipeline tools with a focus on usability and efficiency, enforcing best practices and coding standards within the team.
- Analyze the creative process to identify and implement opportunities for enhancing tools and optimizing workflows.
- Initiate and lead research and development efforts, contributing to technical pipeline development.
- Create and maintain comprehensive technical documentation to support tools, workflows, and processes.
- Act as the primary liaison between the art and programming teams to ensure seamless collaboration.
- Mentor junior and intermediate team members, fostering their growth and professional development.
- Specialize in the use of XRoam (Univrse internal technology platform) to create immersive experiences and adapt them to meet project needs.
- Support content production art teams in achieving top-quality results.
- Develop technical tools and solutions to solve performance issues while ensuring the artistic and gameplay vision is executed.
- Identify and develop art-pipeline optimizations and tools for new and existing production workflows.
- Optimize memory and performance while respecting project constraints.
- Implement technical art features with the help of the programming team.
- Cooperate with other programmers, contributing to a multidisciplinary team.
- Offer technical support to the art team on day-to-day production issues.
- Create and maintain detailed technical documentation.
- Share best practices and new tools with other artists and programmers.
- Act as a bridge between artistic complexities and development, collaborating closely with the Head of Art to ensure smooth integration of both areas.
Required Qualifications:
- 5+ years of experience in high-level coding languages (Python, C#).
- Extensive hands-on experience with Unity Engine and strong proficiency in its application for developing high-quality experiences, particularly for standalone virtual reality projects.
- Experience in shader development, including HLSL, and a solid understanding of the URP pipeline for VR Mobile applications.
- Solid understanding of code architecture to develop maintainable tools, streamline workflows, and optimize pipeline efficiency.
- Experience with Blender, Houdini, and Painter.
- Solid knowledge of the digital art content creation pipeline, including high and low-poly modeling, unwrapping, baking, texturing, and level building.
- A collaborative team-oriented mindset, with a strong desire to participate in a team-based pipeline across multiple locations.
- Experience in real-world VR projects, specifically standalone VR.
- Passionate about fun and constantly looking for opportunities to learn and improve.
- Open to new ideas and perspectives,
and willing to collaborate with diverse teams to build the future of entertainment.
Preferred Qualifications:
- Significant experience in the video game/interactive entertainment industry, with expertise in a digital art content creation pipeline.
- Strong experience with Unity 3D and understanding of the strengths and limitations of mobile platforms.
- Proven experience working on standalone VR projects and a solid understanding of VR-specific design and performance optimization.
- Proficiency in using Unity3D, C#, or C++.
- Proven experience in a full digital art content creation pipeline, including modeling, unwrapping, baking, texturing, and level art.
- Solid scripting skills (C#, Python).
- Knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.
- Strong communication skills with the ability to liaise between technical and non-technical teams.
- Attention to detail, organizational skills, and the ability to multitask and adapt to change.
- Fluent in English.
Nice to have:
- Experience with profiling tools.
- Experience with game editors, engines, and multiple art and animation pipelines.
- Background in various tech-art areas.
- Familiarity with the latest advancements in procedural content creation.
- Knowledge of mathematics, including trigonometry and linear algebra, and the ability to apply these concepts effectively.
- Multiple shipped projects as a Technical Artist.
- Training and mentoring skills are a plus.
- Knowledge of Spanish or Catalan is a plus.
? What do we offer?
? A young, international, and dynamic work environment that is constantly growing.
? The chance to work on cutting-edge experiences.
? Work with talented people who are industry pioneers.
? Opportunities to experiment with innovative technologies.
✅ A competitive salary based on knowledge and experience.
?? Breakfast, fruit & snacks.
??♀️ Beach volleyball on Tuesdays (during the summer).
? Creative retreat with the whole team.
?? Frequent cultural and leisure activities.
📌 Senior Technical Artist (Barcelona)
🏢 Empresa reconocida
📍 Barcelona