Kotlin/Java Internal Tools Developer (Madrid)

Kotlin/Java Internal Tools Developer (Madrid)

04 ago
|
Planner 5D
|
Madrid

04 ago

Planner 5D

Madrid

We’re looking for a Java/Kotlin Engineer who will develop tools and pipelines related to AI, rendering, data conversion, and similar areas.

Se pueden requerir diversas habilidades interpersonales y experiencia para el siguiente puesto. Por favor, asegúrese de consultar la descripción a continuación con atención.
Tech Stack

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- Languages: Kotlin, Python

- Core development: Kotlin/JVM, Java, coroutines, serialization, reflection, dependency injection with Dagger

- 3D and rendering workflows: Blender Python scripting, glTF processing, 3D model conversion, geometry/math-related tooling, scene and asset preparation pipelines

- Data and storage: MongoDB, SQLite, FlatBuffers

- Infrastructure and observability: Prometheus metrics, Sentry, CI/CD, Git, Git LFS, internal monitoring and logging

Responsibilities

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- Develop and maintain Kotlin/JVM-based backend tools, console applications, utilities, and automation pipelines.

- Develop and support Python-based Blender rendering pipelines, including scene processing, automation and production rendering workflows.

- Work on platform components for preparing catalogs, launching processing pipelines, converting 3D models, and supporting internal production workflows.

- Build and maintain tooling related to 3D content processing, geometry, scene preparation, wall generation, model conversion, and other math-heavy tasks.

- Research and evaluate current and upcoming technologies related to 3D, rendering, media formats, data processing, and production automation.

- Write maintainable, high-performance, and high-quality code using best practices, SOLID principles, automated tests, code reviews, and clean architecture.

Required Knowledge

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- Strong experience with Java and/or Kotlin on JVM.





- Practical experience with Python, willingness to work deeply with Python-based Blender rendering pipelines.

- Good understanding of JVM ecosystem: Gradle, dependency management, modular code structure, debugging, profiling, logging, and performance optimization.

- Solid SQL knowledge (SQLite, MySQL, PostgreSQL).

- Good understanding of object-oriented programming, SOLID principles, clean architecture, and maintainable code design.

- Ability to work with math-heavy, data-heavy, or algorithmic tasks and turn them into stable production solutions.

- Ability to write clean, reliable, high-performance code and cover critical logic with tests.

- Knowledge of Linux, common tools, and Linux ecosystem.

- Fluent in English.

Nice to Have

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- Experience with Python, C / C++ languages.

- Experience with popular libraries like Spring, Dagger, JUnit, Apache Commons.

- Understanding of 2D / 3D technologies and software (for example OpenGL, WebGL, Raytracing, Blender).

- Understanding of Mathematics, Geometry, Computer Vision.

- Understanding of Kubernetes, Docker and nearby technologies.

Examples of Tasks

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- Process data from APIs, databases, JSON, XML, and other sources.

- Transform assets (images, 3D models, videos, etc.) into different formats.

- Import and export of 2D/3D data from and to .Dxf/.Dwg/.Blend formats.

- Write a Blender plugin to load data and provide additional modeling functionality. xhfqzwm

- Write high performance code using CPU and GPU to the max (using parallel, concurrent programming like coroutines, threads, Rx, promises, futures, etc.).

- Build processing pipelines, where multiple threads are used to max out CPUs and do lots of different processing on multiple threads/coroutines/Rx/java streams/etc.

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📌 Kotlin/Java Internal Tools Developer (Madrid)
🏢 Planner 5D
📍 Madrid

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