3D Character Artist - Disney Speedstorm (Temporary) (Madrid)

3D Character Artist - Disney Speedstorm (Temporary) (Madrid)

30 jul
|
Gameloft Barcelona
|
Madrid

30 jul

Gameloft Barcelona

Madrid

Leader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross‑platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®.

Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 55 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies.

3D Character Artist – Barcelona We are looking for a talented and passionate

3D Character Artist to join our art team in Barcelona and help bring memorable characters, vehicles, weapons, and props to life for our games.

Responsibilities

Create high and low‑poly 3D characters, character props, vehicles, weapons, and other assets.

Sculpt high‑quality models in ZBrush and optimize assets for real‑time production.

Create textures using Substance Painter and integrate assets into the game engine following the project’s pipeline.

Collaborate closely with the Animation team to ensure clean, animation‑ready topology.

Produce efficient UV layouts and optimize assets while maintaining high visual quality.





Contribute to the artistic quality of the game by following the project’s visual direction and technical requirements.

Work closely with Art, Design, and Technical Art teams throughout the production process.

Qualifications

3+ years of experience as a 3D Character Artist in the video games industry.

Strong experience creating both high and low‑poly character assets.

Excellent knowledge of ZBrush for digital sculpting.

Proficiency with Substance Painter and Photoshop.

Strong experience with at least one major 3D package (3ds Max, Maya, or Blender), with working knowledge of the others.

Solid understanding of anatomy, topology, UV mapping, and real‑time asset creation pipelines.

Experience creating game‑ready assets for real‑time engines.

Good communication skills and the ability to clearly explain and document your work.

A portfolio demonstrating high‑quality character art for games.

Nice to Have

Strong artistic background in traditional or digital art.

Excellent understanding of human and creature anatomy.

Experience working across different art styles.

Familiarity with scripting or pipeline improvements.

Experience working with modern game engines such as Unreal Engine or Unity.

Benefits

Private medical health insurance

Flexible compensation with Ticket Restaurant Card

Free language courses

Learning bootcamps and platforms (such as O’Reilly and GDC Vault)

Birthday day off + option to work a shortened schedule on three days

Adaptable work‑from‑home hybrid model

Career‑development opportunities

Excellent local working conditions (quality of offices, geographical location of office in the centre of Barcelona)

Thursday afterwork beers

📌 3D Character Artist - Disney Speedstorm (Temporary) (Madrid)
🏢 Gameloft Barcelona
📍 Madrid

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