Lead Level Designer (Madrid)

Lead Level Designer (Madrid)

04 jun
|
Lingokids
|
Madrid

04 jun

Lingokids

Madrid

**Lingokids is on a mission to help families raise amazing kids through Playlearning. Ready to join us on this exciting journey?**:
Beyond our award-winning app, we’ve built a **multi-platform educational universe**, including our **“**_Baby Bot”_** and “**_Baby Bot’s Backyard Tales”_** shows, Podcasts, and Music Publishing**. Our content, developed in collaboration with top education experts and Oxford Press University, ensures an engaging, high-quality learning experience in a **safe, ad-free environment**. This dedication to excellence has earned Lingokids multiple industry awards across app, podcast, and video categories, including **Best Original Learning App by Kidscreen Awards, National Parenting Product Awards by NAPPA Awards, and Best Parenting Product by Good Housekeeping,** among many others!

As a **Lead Level Designer** you will build and run Level Design as an independent vertical team at Lingokids Studios.

Level Design at Lingokids is not what you might expect from a traditional games company. Our level designers sit at the intersection of game design, technical implementation, and production. They reskin games for major IP partners (Disney and beyond), support localization at scale, contribute to template development, and increasingly drive initiatives that shape how we produce content across the entire studio.

You'd report directly to the Studios Director and manage a team of ~12 people.

**If you want to be part of a team that's redefining the future of education, we’d love to hear from you!**:
**What you’ll do**:
**Team Leadership & Development**:

- Develop Level Design into a properly structured vertical team with clear roles, growth paths, and accountability.
- Manage and develop seniors, juniors, and interns — including a mix of remote and in-office team members (Madrid office).




- Create a culture where level designers proactively contribute to game quality.

**Cross-Department Alignment**:

- Alongside engineering, QA, and production, act as the connective tissue between Scale and Innovation.
- Ensure learnings from reskin production feed back into template design decisions early — representing the LD perspective in the conceptual phase of template development.
- Coordinate with Game Developers and Game Designers to position LD as a strategic partner, not a downstream service team.

**Instance Production**:

- Oversee the production of game instances across IP partners, meeting quality bars set by partners like Disney.
- Support Production in instance planning and conceptualization — level designers have the deepest knowledge of what each template can and can't do.
- Analyze production costs and performance data per template to identify what scales best for specific audiences and IPs, and turn those insights into clear, actionable decisions for the team.
- Make data-backed suggestions for template improvements that increase gameplay depth and scalability.

**Localization**:

- Own LD's role in localization. Work with the Sr. Level Designer (Localization) to build scalable processes and leverage AI tooling to reduce manual effort.
- Ensure localization work doesn't create a talent vacuum in other areas — staff and plan accordingly.

**Template Development Involvement**:





- Push for structured LD involvement in the final phases of template development (asset integration, parametrization, visual polish).
- Define where LD adds value vs. where it overlaps with Game Development, and draw clear lines.
- Own post-launch template support: bug fixing, parameter tuning, and IP-specific adaptations — freeing programmer capacity for higher-leverage work.
- Identify and champion new ways LD can add value — whether that's tooling, process improvements, or expanding the team's design influence.

**What you’ll bring**:

- **10+ years in level design** or a closely related discipline (technical game design, content production) in a live, content-heavy game environment.
- **5+ years leading a team** — vigente people management, not just project coordination.
- **Strategic thinker** who can zoom out from day-to-day tasks to see where the team should be in 6-12 months, then build the roadmap to get there.
- **Cross-functional operator**: comfortable working with game designers, developers, artists, animators, and producers.
- **Process builder**: you've taken an unstructured or under-structured team and given it clarity without drowning it in bureaucracy.
- Experience managing **remote and hybrid teams**.

**Strong pluses**
- Experience with **IP-licensed content production** (Disney, Nintendo, or similar quality-bar partners).
- Experience with **localization pipelines** for games.
- Familiarity with **mobile/casual game production** at scale (hundreds of content pieces, not a single-title AAA pipeline).
- Hands-on experience with **Unity** or similar game engines in a level design context.
- Experience with **AI-assisted tools** for content production workflows.

**English is a must**:We’re a multicu

📌 Lead Level Designer (Madrid)
🏢 Lingokids
📍 Madrid

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